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There have been 33 items by Moogle (Search limited from 16-May 23)
#40962 Gunslinger Cinematic Trailer
Posted by Moogle on 01 September 2014 - 11:13 PM in Announcements
#37829 Ground Bug?
Posted by Moogle on 27 March 2014 - 11:26 AM in Game Client & In-game Bugs
#36949 Patch 22/02/2014 New Arena Games
Posted by Moogle on 24 February 2014 - 11:14 PM in Update Archive
BowAtk = ( ( DEX * 0.62 + STR * 0.2 + LEVEL * 0.2 + ArrowQuality ) +
( ( ( WeaponAtk ) ) + ArrowQuality * 0.5 + 8 ) * ( DEX * 0.04 + SEN*0.03 + 29 ) / 30 ) )
GunAtk = ( ( DEX * 0.4 + CON * 0.5 + LEVEL * 0.2 + BulletQuality ) +
( ( (WeaponAtk) ) + BulletQuality * 0.6 + 8 ) * ( CON * 0.03 + SEN * 0.05 + 29) / 30 ) )
CannonAtk = ( ( STR * 0.52 + CON * 0.5 + LEVEL * 0.2 + ShellQuality ) +
( ( (WeaponAtk) ) + ShellQuality + 12 ) * ( CON * 0.04 + SENSE * 0.05 + 29) / 30 ) )
OHS,Mace,THS,Spear,&AxeAtk = ( ( STR * 0.75 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( STR * 0.05 + 29) / 30 ) )
Staff&SphereAtk = ( ( STR * 0.4 + INT * 0.4 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( INT * 0.05 + 29 ) / 30 ) )
WandAtk = ( ( INT * 0.6 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( SEN * 0.1 + 26 ) / 27 ) )
KatarAtk = ( ( STR * 0.42 + DEX * 0.55 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( DEX * 0.05 + 20 ) / 21 ) )
DualAtk = ( ( STR * 0.63 + DEX * 0.45 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( DEX * 0.05 + 25 ) / 26 ) )
#36903 unbalance colour in game
Posted by Moogle on 23 February 2014 - 10:55 PM in Game Client & In-game Bugs
#36893 unbalance colour in game
Posted by Moogle on 23 February 2014 - 09:35 PM in Game Client & In-game Bugs
#36084 Do something about GA
Posted by Moogle on 22 January 2014 - 02:00 AM in Game Client & In-game Bugs
I like the suggestion about being hit canceling the grab, but I don't think that would be possible due to the way it works, it can only hit or miss from the start.
The well thought out suggestion involving distance, cooldown, and so on gives us some starting parameters.
Oh, and in response to the posts still bickering and explaining why the skill is bad, what is wrong with you? Can't you @#$% read? I said let's discuss the success rate, and stuff like that will be ignored. Can't you take the hint from all of the posts being unapproved? If you want to continue to pointlessly babbling about why you don't like the skill that you've never even tried, go to another thread.
#36044 Do something about GA
Posted by Moogle on 21 January 2014 - 11:04 AM in Game Client & In-game Bugs
#36039 Do something about GA
Posted by Moogle on 21 January 2014 - 06:25 AM in Game Client & In-game Bugs
Raudon, on 21 January 2014 - 05:22 AM, said:
At the moment there aren't any restrictions on what the target can do. I think I pulled tintin while he was using a skill on me once, it just continued as he was moving. We've even used the skill on eachother and collided in mid air haha
#36035 Do something about GA
Posted by Moogle on 21 January 2014 - 03:32 AM in Game Client & In-game Bugs
Sepkyroth, on 21 January 2014 - 02:38 AM, said:
Yes it is a soldier class skill with lvl 200 requirement
Williams, on 21 January 2014 - 02:44 AM, said:
Skill's already been created, so it wouldn't be faster to make since it's already done.
Again, we are listening for suggestions on how everyone would like to see the skill hit or miss, not discussing whether it will be implemented or not.
#36032 Do something about GA
Posted by Moogle on 21 January 2014 - 01:45 AM in Game Client & In-game Bugs
#36029 Do something about GA
Posted by Moogle on 21 January 2014 - 01:23 AM in Game Client & In-game Bugs
Anyway, we will continue to figure out how this skill is going to work. I suggest that you start making suggestions on what factors you would like us to take into consideration while determining what can cause the skill to fail, rather than crying about it's existence, because it is going to exist. If there is a problem with it, it will be fixed, but unless there is a real actual problem with it's existence, it will exist. Further complaints about the skill prior to release will be considered mindless babbling, and ignored.
So let's start on the topic of factors which we should consider while determining the success or failure of the skill, shall we?
#36003 Do something about GA
Posted by Moogle on 20 January 2014 - 09:53 PM in Game Client & In-game Bugs
On the other hand we have some ignorant responses. How could you say that anything is overpowered at this point? So sure of your opinions too, it makes me laugh. To say that the skill is overpowered because soldiers are meant to be slow is silly. Though your idea is based on a true fact, you are ignoring the fact that our players have double, even triple the amount of the DEX stat that rose online developers ever intended a player to have. When using this grappling skill in testing even, the soldier barely has time to fire off one skill before the dex character takes off running.
Lastly, stop suggesting a new map, hell will freeze over before I make a new map for this issue, it is not going to happen, period, not by my hands at least. It is absolutely hilarious that you think that making a map is soo easy compared to "wasting time" making a new skill. With all due respect, you honestly just don't have a clue, so don't try to judge our priorities when you have no idea what you are talking about.
#35976 Do something about GA
Posted by Moogle on 20 January 2014 - 11:36 AM in Game Client & In-game Bugs
#35973 Do something about GA
Posted by Moogle on 20 January 2014 - 11:20 AM in Game Client & In-game Bugs
It is called Grappling Hook. If you have suggestions, now would be the time to present them.
#35965 Do something about GA
Posted by Moogle on 19 January 2014 - 10:52 PM in Game Client & In-game Bugs
#35958 Do something about GA
Posted by Moogle on 19 January 2014 - 02:02 PM in Game Client & In-game Bugs
#35953 Do something about GA
Posted by Moogle on 19 January 2014 - 09:49 AM in Game Client & In-game Bugs
#35909 Do something about GA
Posted by Moogle on 17 January 2014 - 04:32 PM in Game Client & In-game Bugs
#35843 Do something about GA
Posted by Moogle on 15 January 2014 - 10:29 PM in Game Client & In-game Bugs
#35841 Do something about GA
Posted by Moogle on 15 January 2014 - 09:53 PM in Game Client & In-game Bugs
charas, on 15 January 2014 - 06:33 AM, said:
There is no such thing as a "tiny issue" or "petty little threads". It s all feedback that u should indeed compil and take into consideration. It s incredible to see someone, part of the so called staff saying things like " Why should we concern ourselves with such things?". You are most probably unhappy with the player s behaviour, and oh god i can understand you. but ... making a post like yours disregarding your players opinion like if nothing coming from them could ever have any value.... really? like..... really?
Never forget that you got players on your server that have way more experience than you with games, especially mmos, or even ROSE, I know players here that played ROSE since beta phase (including me). I dont know you, but i highly doubt any admin in here are playing this game for so long. I see that you are indeed a developer, but do you think it makes your opinion more valuable than some of your players who could have 10years++ experience with many different mmos?
I completly agree that the movement speed being a problem in a few fights can be considered as a "mini" issue. It s a problem directly related to the amount of raw stats you can stack on this server and the way those stats are scaling... and guess what? this is not a mini issue. Dont get me wrong, balance wise it is normal for scouts to run and faster than others, in any mmos archer are a kiting class...well on the server you made scout be a kiting class with max dming skills and 50% stuns able to use 5 gems and to reach an enormous amount of dext and hit while still keeping their acc up... this might be indeed unbalanced.
I can understand how beautifull it sounds to be able to rebalance everything, I would be one to embrace this with a big smile. But the truth is that 90% of your player base play the game for what it is right now, a few big shtty clans thinking they are awesome, a few classes completly unbalanced that everyone is playing, absolutly meaningless rgn deciding the issue of every fight, and a game dominated by wich type of donate you bought with your money. If you were to really and honestly rebalance this game, and it would take way way more than a lil damage ajustment on a weapon that wasn`t much of a priority anyway, you are better with letting this server with the class and stat ratios it has, and open a new server to start fresh, wich i guess, will never happen.
For one who comments on another's arrogance, you sure do sound fairly proud of your rose online experience. You are also very assumptive of my experience with rose online, considering that I have played through the overpopulated irose, through the days of p2p narose, and then through the f2p era. Switching back to irose once again for ruff-rose, and playing up until the day it shut down. Then came my first days of development, knowing nothing, learning only from those who reverse engineered the game to create the private server development method. Finally, I obtained what is basically the entire development history of rose online, every tiny last resource. Amongst everyone who had obtained access to gravity's svn, I am still the only person who ever bothered to translate their documentation, but no, I'm sure that you know much more about this game than I do.
Quite possibly even more absurd than the above, is that you assume that I must take on some professional condescending staff tone because I am a developer here. If iRosePh were an official server, I might, but this is a private server, a hobby, in which our hard work is put forth for generally nothing more than something to pass the time. The team here puts forth more effort into this project than any other that I have worked with. Tintin alone has done more by himself than three programmers have done elsewhere, but each and every thing that is released is followed mostly by petty complaints.
Lastly, you are wrong, there are such a thing as small, insignificant issues. They are the issues that on an official server, would receive no response, and allow players to bicker over them by themselves, but since we have reached a stand still here, I use them as opprotunities to point out that there is a bigger picture to take into consideration here. Players must be made aware that in the current state of the game, we can do nothing other than release nice holiday events and games, because larger projects such as new planets have no point. With the resources that we have, we could accomplish things that the official server has failed to produce, but as you have said, outside of a fresh start it is likely this will never happen. So I suppose that we will continue to sit here twiddling our thumbs until players become bored enough to accept the changes which need to be made in order to move on.
#35800 Do something about GA
Posted by Moogle on 14 January 2014 - 01:20 PM in Game Client & In-game Bugs
#35782 Do something about GA
Posted by Moogle on 14 January 2014 - 12:36 AM in Game Client & In-game Bugs
Players seem to be under the impression that comments and suggestions have evolved into some form of game decision democracy, as if the problems within this server could ever be solved by each player's biased little opinion being cast into a voting poll. That is precisely how the game became unbalanced in the first place, and is also precisely why it has not improved. So we are at a stalemate, nothing will improve until players allow us to make changes, which may or may never happen. But you can stop with the petty little threads, complaining about things such as movement speed in an isolated arena game. Such a tiny issue to address in the middle of a gigantic shit storm? Why should we concern ourselves with such things? Selectively bitching about things that you want fixed for your own personal reasons, and then quitting whenever something you dislike is fixed, why should we bother?
#35629 Ruins maps mob!!!
Posted by Moogle on 08 January 2014 - 12:00 PM in Game Client & In-game Bugs
Too many people are so convinsed of their own absurd theories to listen to factual information, so whatever, they can think what they want.
#35590 Ruins maps mob!!!
Posted by Moogle on 07 January 2014 - 09:10 AM in Game Client & In-game Bugs
#35546 Ruins maps mob!!!
Posted by Moogle on 06 January 2014 - 01:41 PM in Game Client & In-game Bugs
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