Do something about GA
#101
Posted 20 January 2014 - 07:19 AM
#102
Posted 20 January 2014 - 10:26 AM
Moogle, on 19 January 2014 - 10:52 PM, said:
•Since hunter is sort of magic why don't put some calculation AP to INT stats?
#103
Posted 20 January 2014 - 11:20 AM
It is called Grappling Hook. If you have suggestions, now would be the time to present them.
#104
Posted 20 January 2014 - 11:25 AM
Moogle, on 20 January 2014 - 11:20 AM, said:
It is called Grappling Hook. If you have suggestions, now would be the time to present them.
#105
Posted 20 January 2014 - 11:32 AM
#106
Posted 20 January 2014 - 11:36 AM
#108
Posted 20 January 2014 - 11:40 AM
#109
Posted 20 January 2014 - 01:21 PM
Moogle, on 20 January 2014 - 11:20 AM, said:
It is called Grappling Hook. If you have suggestions, now would be the time to present them.
Certainly overpowered. Not a good idea. This places soldiers in a very good position. You see, soldiers are made to be slow, hawkers to be fast. Give this skill to soldiers and you totally wipe out the speed advantage of hawkers. Also, this can be used in many ways as well, aside from chasing.
#110
Posted 20 January 2014 - 01:39 PM
danerika, on 20 January 2014 - 01:21 PM, said:
because without this skill
some guys will keep crying about running issue coz they really have no idea for a high-speed enemy
I do believe that some guys will make another post to blame that why developer make soldier overpowered with this skill in the future
other words , never end of this issue
but better to make comments after this skill is really released
so I will just wait for it release at this moment ~
#111
Posted 20 January 2014 - 03:33 PM
#112
Posted 20 January 2014 - 04:04 PM
danerika, on 20 January 2014 - 01:21 PM, said:
#113
Posted 20 January 2014 - 04:10 PM
Williams, on 20 January 2014 - 04:04 PM, said:
this doesnt change the fact u can still run after the pull?
hook + stun? GG. if stun failed and scout managed to run, then just wait for the skill to cooldown then your in that soldier's arms again. don't get me wrong, i have 4 characters that are soldier class, and i guess that cloud is right, i'll just wait for this to come out.
#114
Posted 20 January 2014 - 04:15 PM
Edited by Williams, 20 January 2014 - 04:15 PM.
#115
Posted 20 January 2014 - 04:16 PM
I was just wondering how this would be in PvP maps or whatsoever, and figured that this could be a really annoying skill haha. Imagine you've just stunned someone and some soldier pulls you away from your target. That would be devastating in some cases haha, but it sure changes the way of playing. Perfect to catch runners, awesome skill.
Thanks and thumbs up
EDIT: Maybe change the grab into a pull? So you will not drag the enemy to you but you'll be dragged to your enemy. This might prevent the skill from being flamed into oblivion in the future according to the things I said above.
I like it how it is now! Im just thinking for other people I guess
Adding a XX% slow after the skill doesnt seem good to me because that will really kill the scouts ability to kite
Edited by Reliable, 20 January 2014 - 04:22 PM.
#116
Posted 20 January 2014 - 04:41 PM
Williams, on 20 January 2014 - 04:15 PM, said:
lol what i mean is I don't say it's OP it just because i don't have a soldier class. and you really think this is just to be used on game arena events. dude, this would really change gameplay. i agree with what reliable said, this has the potential to be flamed into death.
but then again, i'll just await its release.
#117
Posted 20 January 2014 - 04:44 PM
#118
Posted 20 January 2014 - 05:44 PM
FlashFire, on 20 January 2014 - 04:44 PM, said:
#119
Posted 20 January 2014 - 05:58 PM
Moogle, on 20 January 2014 - 11:20 AM, said:
Can we add this suggestion below? i think this will be useful since we can't switch from ALT bar to CTRL bar in our keyboard.
danerika, on 18 January 2014 - 04:03 PM, said:
What I suggest is that we extract this Ctrl skill bar, so we can have 3 skill bars to utilize in game. this can dramatically change gameplay, especially for hardcore switchers.
thanks and more power!
#120
Posted 20 January 2014 - 06:29 PM
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