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Moogle's Content
There have been 33 items by Moogle (Search limited from 23-May 23)
#36893 unbalance colour in game
Posted by Moogle on 23 February 2014 - 09:35 PM in Game Client & In-game Bugs
#36903 unbalance colour in game
Posted by Moogle on 23 February 2014 - 10:55 PM in Game Client & In-game Bugs
#35538 Ruins maps mob!!!
Posted by Moogle on 06 January 2014 - 10:01 AM in Game Client & In-game Bugs
#35514 Ruins maps mob!!!
Posted by Moogle on 05 January 2014 - 08:49 PM in Game Client & In-game Bugs
#35501 Ruins maps mob!!!
Posted by Moogle on 05 January 2014 - 06:47 AM in Game Client & In-game Bugs
#35546 Ruins maps mob!!!
Posted by Moogle on 06 January 2014 - 01:41 PM in Game Client & In-game Bugs
#35629 Ruins maps mob!!!
Posted by Moogle on 08 January 2014 - 12:00 PM in Game Client & In-game Bugs
Too many people are so convinsed of their own absurd theories to listen to factual information, so whatever, they can think what they want.
#35590 Ruins maps mob!!!
Posted by Moogle on 07 January 2014 - 09:10 AM in Game Client & In-game Bugs
#33331 Rocky Ridge - Preview
Posted by Moogle on 26 November 2013 - 09:55 PM in Announcements
#33248 Rocky Ridge - Preview
Posted by Moogle on 25 November 2013 - 11:23 PM in Announcements
@ Voldo:
Clay Walker: Lv48
Elder Clay Walker: Lv50
Stony Walker: Lv52
Elder Stony Walker: Lv54
Rocky: Lv56
Elder Rocky: Lv58
Rocky King: Lv62
#33233 Rocky Ridge - Preview
Posted by Moogle on 25 November 2013 - 04:30 PM in Announcements
The secondary purpose of this project is quest-related, as expanding the world provides many new locations, each being given a unique story. Rose Online in general never really had much of a story, or at least not a complete one. The episode quest ended after killing the Goblin King, and then went nowhere.
I was told that I needed more short-term projects, due to the fact that most of my projects take months upon months, and it would be nice to have new content on every patch. A new planet is very possible, but is quite a lot more work than making maps such as this. It exists as a background project, with no ETA, due to the fact that nobody can estimate how long it will take one person to create an entire planet's worth of object sets. It is for that reason that it is best that I work on all sorts of things, such as this.
#33209 Rocky Ridge - Preview
Posted by Moogle on 25 November 2013 - 07:40 AM in Announcements
Town: Rocky Ridge
Entrance Location: Forest of Wisdom
Level Range: 48 - 58
Purpose: Fill in a leveling gap & Provide a closer town location
#36949 Patch 22/02/2014 New Arena Games
Posted by Moogle on 24 February 2014 - 11:14 PM in Update Archive
BowAtk = ( ( DEX * 0.62 + STR * 0.2 + LEVEL * 0.2 + ArrowQuality ) +
( ( ( WeaponAtk ) ) + ArrowQuality * 0.5 + 8 ) * ( DEX * 0.04 + SEN*0.03 + 29 ) / 30 ) )
GunAtk = ( ( DEX * 0.4 + CON * 0.5 + LEVEL * 0.2 + BulletQuality ) +
( ( (WeaponAtk) ) + BulletQuality * 0.6 + 8 ) * ( CON * 0.03 + SEN * 0.05 + 29) / 30 ) )
CannonAtk = ( ( STR * 0.52 + CON * 0.5 + LEVEL * 0.2 + ShellQuality ) +
( ( (WeaponAtk) ) + ShellQuality + 12 ) * ( CON * 0.04 + SENSE * 0.05 + 29) / 30 ) )
OHS,Mace,THS,Spear,&AxeAtk = ( ( STR * 0.75 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( STR * 0.05 + 29) / 30 ) )
Staff&SphereAtk = ( ( STR * 0.4 + INT * 0.4 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( INT * 0.05 + 29 ) / 30 ) )
WandAtk = ( ( INT * 0.6 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( SEN * 0.1 + 26 ) / 27 ) )
KatarAtk = ( ( STR * 0.42 + DEX * 0.55 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( DEX * 0.05 + 20 ) / 21 ) )
DualAtk = ( ( STR * 0.63 + DEX * 0.45 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( DEX * 0.05 + 25 ) / 26 ) )
#40962 Gunslinger Cinematic Trailer
Posted by Moogle on 01 September 2014 - 11:13 PM in Announcements
#37829 Ground Bug?
Posted by Moogle on 27 March 2014 - 11:26 AM in Game Client & In-game Bugs
#35953 Do something about GA
Posted by Moogle on 19 January 2014 - 09:49 AM in Game Client & In-game Bugs
#35976 Do something about GA
Posted by Moogle on 20 January 2014 - 11:36 AM in Game Client & In-game Bugs
#35958 Do something about GA
Posted by Moogle on 19 January 2014 - 02:02 PM in Game Client & In-game Bugs
#35909 Do something about GA
Posted by Moogle on 17 January 2014 - 04:32 PM in Game Client & In-game Bugs
#35965 Do something about GA
Posted by Moogle on 19 January 2014 - 10:52 PM in Game Client & In-game Bugs
#35843 Do something about GA
Posted by Moogle on 15 January 2014 - 10:29 PM in Game Client & In-game Bugs
#35973 Do something about GA
Posted by Moogle on 20 January 2014 - 11:20 AM in Game Client & In-game Bugs
It is called Grappling Hook. If you have suggestions, now would be the time to present them.
#35782 Do something about GA
Posted by Moogle on 14 January 2014 - 12:36 AM in Game Client & In-game Bugs
Players seem to be under the impression that comments and suggestions have evolved into some form of game decision democracy, as if the problems within this server could ever be solved by each player's biased little opinion being cast into a voting poll. That is precisely how the game became unbalanced in the first place, and is also precisely why it has not improved. So we are at a stalemate, nothing will improve until players allow us to make changes, which may or may never happen. But you can stop with the petty little threads, complaining about things such as movement speed in an isolated arena game. Such a tiny issue to address in the middle of a gigantic shit storm? Why should we concern ourselves with such things? Selectively bitching about things that you want fixed for your own personal reasons, and then quitting whenever something you dislike is fixed, why should we bother?
#35800 Do something about GA
Posted by Moogle on 14 January 2014 - 01:20 PM in Game Client & In-game Bugs
#35841 Do something about GA
Posted by Moogle on 15 January 2014 - 09:53 PM in Game Client & In-game Bugs
charas, on 15 January 2014 - 06:33 AM, said:
There is no such thing as a "tiny issue" or "petty little threads". It s all feedback that u should indeed compil and take into consideration. It s incredible to see someone, part of the so called staff saying things like " Why should we concern ourselves with such things?". You are most probably unhappy with the player s behaviour, and oh god i can understand you. but ... making a post like yours disregarding your players opinion like if nothing coming from them could ever have any value.... really? like..... really?
Never forget that you got players on your server that have way more experience than you with games, especially mmos, or even ROSE, I know players here that played ROSE since beta phase (including me). I dont know you, but i highly doubt any admin in here are playing this game for so long. I see that you are indeed a developer, but do you think it makes your opinion more valuable than some of your players who could have 10years++ experience with many different mmos?
I completly agree that the movement speed being a problem in a few fights can be considered as a "mini" issue. It s a problem directly related to the amount of raw stats you can stack on this server and the way those stats are scaling... and guess what? this is not a mini issue. Dont get me wrong, balance wise it is normal for scouts to run and faster than others, in any mmos archer are a kiting class...well on the server you made scout be a kiting class with max dming skills and 50% stuns able to use 5 gems and to reach an enormous amount of dext and hit while still keeping their acc up... this might be indeed unbalanced.
I can understand how beautifull it sounds to be able to rebalance everything, I would be one to embrace this with a big smile. But the truth is that 90% of your player base play the game for what it is right now, a few big shtty clans thinking they are awesome, a few classes completly unbalanced that everyone is playing, absolutly meaningless rgn deciding the issue of every fight, and a game dominated by wich type of donate you bought with your money. If you were to really and honestly rebalance this game, and it would take way way more than a lil damage ajustment on a weapon that wasn`t much of a priority anyway, you are better with letting this server with the class and stat ratios it has, and open a new server to start fresh, wich i guess, will never happen.
For one who comments on another's arrogance, you sure do sound fairly proud of your rose online experience. You are also very assumptive of my experience with rose online, considering that I have played through the overpopulated irose, through the days of p2p narose, and then through the f2p era. Switching back to irose once again for ruff-rose, and playing up until the day it shut down. Then came my first days of development, knowing nothing, learning only from those who reverse engineered the game to create the private server development method. Finally, I obtained what is basically the entire development history of rose online, every tiny last resource. Amongst everyone who had obtained access to gravity's svn, I am still the only person who ever bothered to translate their documentation, but no, I'm sure that you know much more about this game than I do.
Quite possibly even more absurd than the above, is that you assume that I must take on some professional condescending staff tone because I am a developer here. If iRosePh were an official server, I might, but this is a private server, a hobby, in which our hard work is put forth for generally nothing more than something to pass the time. The team here puts forth more effort into this project than any other that I have worked with. Tintin alone has done more by himself than three programmers have done elsewhere, but each and every thing that is released is followed mostly by petty complaints.
Lastly, you are wrong, there are such a thing as small, insignificant issues. They are the issues that on an official server, would receive no response, and allow players to bicker over them by themselves, but since we have reached a stand still here, I use them as opprotunities to point out that there is a bigger picture to take into consideration here. Players must be made aware that in the current state of the game, we can do nothing other than release nice holiday events and games, because larger projects such as new planets have no point. With the resources that we have, we could accomplish things that the official server has failed to produce, but as you have said, outside of a fresh start it is likely this will never happen. So I suppose that we will continue to sit here twiddling our thumbs until players become bored enough to accept the changes which need to be made in order to move on.
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