Do something about GA
#121
Posted 20 January 2014 - 09:53 PM
On the other hand we have some ignorant responses. How could you say that anything is overpowered at this point? So sure of your opinions too, it makes me laugh. To say that the skill is overpowered because soldiers are meant to be slow is silly. Though your idea is based on a true fact, you are ignoring the fact that our players have double, even triple the amount of the DEX stat that rose online developers ever intended a player to have. When using this grappling skill in testing even, the soldier barely has time to fire off one skill before the dex character takes off running.
Lastly, stop suggesting a new map, hell will freeze over before I make a new map for this issue, it is not going to happen, period, not by my hands at least. It is absolutely hilarious that you think that making a map is soo easy compared to "wasting time" making a new skill. With all due respect, you honestly just don't have a clue, so don't try to judge our priorities when you have no idea what you are talking about.
#122
Posted 20 January 2014 - 10:50 PM
#123
Posted 20 January 2014 - 11:07 PM
#124
Posted 20 January 2014 - 11:10 PM
Empo92, on 20 January 2014 - 10:50 PM, said:
#125
Posted 20 January 2014 - 11:18 PM
tintin, on 20 January 2014 - 11:10 PM, said:
Are you saying 2 players kite and kill 10 players, and you don't want that taken away? Don't you think it's unbalanced if you can kill 10 players without getting hit?
What he mean is luring them in 1 by 1 killing them. There is no chance of doing that no more when they will just hook you.
#126
Posted 21 January 2014 - 12:20 AM
tintin, on 20 January 2014 - 11:10 PM, said:
Maybe everybody doesnt see where this is going, but from all people complaining about the fact that things is unfair is about to ruin this game. Things is about to get plain balanced between all classes so in the end all will come down to flipping a coin about who is supposed to win a fight, is that what we want? I repeat myself, do not blame the system, blame your own ability.
#127
Posted 21 January 2014 - 12:27 AM
Empo92, on 21 January 2014 - 12:20 AM, said:
If things become "plain balanced", skill is what makes the difference.
#128
Posted 21 January 2014 - 12:31 AM
#130
Posted 21 January 2014 - 12:44 AM
Sepkyroth, on 21 January 2014 - 12:39 AM, said:
#131
Posted 21 January 2014 - 12:44 AM
#132
Posted 21 January 2014 - 12:44 AM
Don't need skill
Empo92, on 21 January 2014 - 12:31 AM, said:
Empo92 said:
Empo92 said:
Classes are unbalanced now, but would become more balanced, so it would become a coinflip
Empo92 said:
Empo92 said:
#133
Posted 21 January 2014 - 12:46 AM
- nerf the ap raider
- fix the hunter job
- fix the shaman job
- just make the game arena for 1v1 and soulmate smaller, like in duels.
~is it that hard?
#134
Posted 21 January 2014 - 12:48 AM
FlashFire, on 21 January 2014 - 12:46 AM, said:
~is it that hard?
#135
Posted 21 January 2014 - 12:49 AM
Edited by Sepkyroth, 21 January 2014 - 12:51 AM.
#136
Posted 21 January 2014 - 12:51 AM
#137
Posted 21 January 2014 - 12:59 AM
tintin, on 21 January 2014 - 12:44 AM, said:
Don't need skill
Need skill
Need skill
Classes are unbalanced now, but would become more balanced, so it would become a coinflip
Classes are not unbalanced!
Edit: And generally, if somebody is faster, has more hp than you can get down or can kill you with auto-attacks that doesnt mean you are supposed to go to the forum and ask for a balancing. A real player would think for himself of a counter weapon or a stragegy to overcome this problem. For speed you can always get a pair of phoenix wings or other items who can crack your speed up with 400-500. Someone with higher hp can always get killed if you play two characters or trying to land a double stun. And if you wanna avoid getting killed with auto attacks, you can always add more dodge or defence. These simple things who players cant come up with themself because they are so fckin lazy and cant come up with something themselves so basically when something is wrong the blame the staff for it.
Edited by Empo92, 21 January 2014 - 01:17 AM.
#138
Posted 21 January 2014 - 01:09 AM
#139
Posted 21 January 2014 - 01:11 AM
Empo92, on 21 January 2014 - 12:59 AM, said:
So let's look at the current situation then. Knight vs Scout. If the knight wants to get a hit on the Scout, he has to land a stun skill (luck), and hit his other skills before the scout can run away. If he misses the stuns, the scout can just kite him around and win. We haven't even posted the success rate or distance of the hook yet, how can you tell it will be overpowered? After the hook you can land maybe one skill before the scout runs off again. If one skill can finish you your build can't be good.
At least wait with these drama posts ("it's killing the server!") until we actually release something. It's getting really, really annoying when every single adjustments gets shot down before it's given a chance. If iRosePH were a direct democracy, nothing would every happen.
#140
Posted 21 January 2014 - 01:19 AM
Empo92, on 21 January 2014 - 12:44 AM, said:
Exactly, and we made those dr fencers for a reason right? Because of their tank abilities and speed. But if this hook up skill will be announced what would the use of dr fencer be? Then its better to make an AP/HP knight since you will be able to hook all your opponents and 1v1 them, which in the end will make dr fencers totally useless.
This may be correct for small pvp's or 1vs1 but this argument makes no sense in general game play. What is, in your opinion, the point then of a dr fencer? Right, to tank and to survive. This has absolutely nothing to do with the hook skill. And how on earth can the hook skill make a dr fencer useless? For one, they allready have higher mspeed then normal fencers so they can pretty much chase the scout and use dire strike on the scout while that scout is channeling his skills. And dont worry, a scout still cant kill a full dr fencer with 9k hp
tintin, on 21 January 2014 - 01:11 AM, said:
So let's look at the current situation then. Knight vs Scout. If the knight wants to get a hit on the Scout, he has to land a stun skill (luck), and hit his other skills before the scout can run away. If he misses the stuns, the scout can just kite him around and win. We haven't even posted the success rate or distance of the hook yet, how can you tell it will be overpowered? After the hook you can land maybe one skill before the scout runs off again. If one skill can finish you your build can't be good.
At least wait with these drama posts ("it's killing the server!") until we actually release something. It's getting really, really annoying when every single adjustments gets shot down before it's given a chance. If iRosePH were a direct democracy, nothing would every happen.
Couldnt aggree more.. There are some drama Queens around here >.>
Give comments or suggestions, dont tackle the new made adjustments before it even got implented Holy sh*t guys..
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