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#36029 Do something about GA

Posted by Moogle on 21 January 2014 - 01:23 AM in Game Client & In-game Bugs

This is beyond ridiculous. These opinions, contradictions, people telling us to "think properly", speaking all disrespectfully, unwilling to give any new concept a chance. Telling us that our new skill is overpowered, when it's balancing factors have not even been established yet. Have you ever used the grappling hook skill? No. Have you ever had the grappling hook skill used on you? No. Your complaints are based on nothing other than speculation, maybe you should "think properly". The fact of the matter is that if you can form an opinion on an idea, based souly on speculation of what you think will happen, you are an idiot and should be ignored anyway. In the end, the grappling hook skill allows a soldier to have a chance, which can fail, to grab a fast running job. The soldier then has a fraction of a second to cast another skill, which may or may not be a stun skill, which can also fail. After that, the soldier is once again slow and vulnerable as it has always been until the skill cools down and they can try again. Dex fencers would still be more proficient at chasing runners, since they can almost keep up with them.

Anyway, we will continue to figure out how this skill is going to work. I suggest that you start making suggestions on what factors you would like us to take into consideration while determining what can cause the skill to fail, rather than crying about it's existence, because it is going to exist. If there is a problem with it, it will be fixed, but unless there is a real actual problem with it's existence, it will exist. Further complaints about the skill prior to release will be considered mindless babbling, and ignored.

So let's start on the topic of factors which we should consider while determining the success or failure of the skill, shall we?



#36003 Do something about GA

Posted by Moogle on 20 January 2014 - 09:53 PM in Game Client & In-game Bugs

I displayed this concept and graphical preview to obtain early stage feedback, which we have obtained. The constructive feedback is greatly appreciated, it is nice to have people who are so cooperative in helping us improve the concept. We have merely reached the initial mechanics of this skill, the other 90% of the details, such as the ones pointed out by tintin have not been determined yet.

On the other hand we have some ignorant responses. How could you say that anything is overpowered at this point? So sure of your opinions too, it makes me laugh. To say that the skill is overpowered because soldiers are meant to be slow is silly. Though your idea is based on a true fact, you are ignoring the fact that our players have double, even triple the amount of the DEX stat that rose online developers ever intended a player to have. When using this grappling skill in testing even, the soldier barely has time to fire off one skill before the dex character takes off running.

Lastly, stop suggesting a new map, hell will freeze over before I make a new map for this issue, it is not going to happen, period, not by my hands at least. It is absolutely hilarious that you think that making a map is soo easy compared to "wasting time" making a new skill. With all due respect, you honestly just don't have a clue, so don't try to judge our priorities when you have no idea what you are talking about.



#36032 Do something about GA

Posted by Moogle on 21 January 2014 - 01:45 AM in Game Client & In-game Bugs

View PostSepkyroth, on 21 January 2014 - 01:33 AM, said:

This skill is good for the 1v1, but tg noway

I'm sure that after release, if it became an actual problem in certain scenarios, we could map restrict it. However, it's success/failure is figured out correctly, we shouldn't have a problem anywhere.



#36035 Do something about GA

Posted by Moogle on 21 January 2014 - 03:32 AM in Game Client & In-game Bugs

View PostSepkyroth, on 21 January 2014 - 02:38 AM, said:

Then i have to say implent this for all soldier job

Yes it is a soldier class skill with lvl 200 requirement


View PostWilliams, on 21 January 2014 - 02:44 AM, said:

OKAY things are getting serious, maybe nothing should be done.. or just a simple thing to put fence's like tintin said. 1st it will be faster to make (i guess) or add the taunt effect on the taunt skill of the knight(the same way the pressure skill of scout) but put some time effect like 3 or 4 sec that they cant untarget u.

Skill's already been created, so it wouldn't be faster to make since it's already done.



Again, we are listening for suggestions on how everyone would like to see the skill hit or miss, not discussing whether it will be implemented or not.



#36039 Do something about GA

Posted by Moogle on 21 January 2014 - 06:25 AM in Game Client & In-game Bugs

View PostRaudon, on 21 January 2014 - 05:22 AM, said:

IF that skill will be in all maps , what the target is able to do while hooked ?does he can skill or receve a skill , atck or be atck?

At the moment there aren't any restrictions on what the target can do. I think I pulled tintin while he was using a skill on me once, it just continued as he was moving. We've even used the skill on eachother and collided in mid air haha



#36044 Do something about GA

Posted by Moogle on 21 January 2014 - 11:04 AM in Game Client & In-game Bugs

Yeah, Tintin did quite a lot of difficult work to make this skill possible, other servers certainly don't have anything like it.



#36084 Do something about GA

Posted by Moogle on 22 January 2014 - 02:00 AM in Game Client & In-game Bugs

Nice suggestions from many! I wake up with actual suggestions, so happy! :P
I like the suggestion about being hit canceling the grab, but I don't think that would be possible due to the way it works, it can only hit or miss from the start.

The well thought out suggestion involving distance, cooldown, and so on gives us some starting parameters.

Oh, and in response to the posts still bickering and explaining why the skill is bad, what is wrong with you? Can't you @#$% read? I said let's discuss the success rate, and stuff like that will be ignored. Can't you take the hint from all of the posts being unapproved? If you want to continue to pointlessly babbling about why you don't like the skill that you've never even tried, go to another thread.



#33578 Crystal Caves - Preview

Posted by Moogle on 29 November 2013 - 01:31 AM in Announcements

Crystal Caves is a Clan PvP map only accessible by Celestial War winners. On this map you will find monsters and bosses which you may farm special items from, but keep in mind, all four planet owners share this same map, so you will be fighting more than just monsters!

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