#21
Posted 27 August 2014 - 07:23 PM
#22
Posted 27 August 2014 - 07:39 PM
#23
Posted 27 August 2014 - 07:49 PM
#24
Posted 27 August 2014 - 07:55 PM
#25
Posted 27 August 2014 - 08:00 PM
Namazaki, on 27 August 2014 - 07:49 PM, said:
no lol ... then how about the other jobs stun rate?? remains the same?? that will be more unfair
Edited by Gades, 27 August 2014 - 08:01 PM.
#26
Posted 27 August 2014 - 09:17 PM
#27
Posted 27 August 2014 - 09:27 PM
They already have the benefit that their unique the way they are and they have all kinds of new cool skills.
#28
Posted 27 August 2014 - 09:34 PM
knight's dmg output is lower than fencer, that's why their stun % is still 56-70%
#29
Posted 27 August 2014 - 09:58 PM
#30
Posted 27 August 2014 - 10:08 PM
ahmed, on 27 August 2014 - 09:58 PM, said:
knight's skill dmg is lower , they need put lots of sen/ap to make their all skill dmg 2047
in other words , normally knight got less int than a fencer
so in real stun % , most fencers still got better chance to stun than knights
Edited by Cloud, 27 August 2014 - 10:08 PM.
#31
Posted 27 August 2014 - 10:20 PM
#33
Posted 28 August 2014 - 12:16 AM
#34
Posted 28 August 2014 - 02:25 AM
The Dual Power Shot skill currently maxes at level 5 because of a bug. We actually had 10 levels configured, so the stun chance and duration will be higher when the additional levels are working!
#35
Posted 28 August 2014 - 08:18 AM
#36
Posted 29 August 2014 - 12:02 AM
#37
Posted 29 August 2014 - 08:14 AM
#38
Posted 29 August 2014 - 01:43 PM
#39
Posted 30 August 2014 - 01:33 AM
GalisNqPusa, on 29 August 2014 - 12:02 AM, said:
thats how good tintin is!! Keep it up tintin!
#40
Posted 30 August 2014 - 07:07 AM
GalisNqPusa, on 29 August 2014 - 12:02 AM, said:
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