Patch 22/02/2014 New Arena Games
#1
Posted 22 February 2014 - 12:20 PM
Game Arena
- Added a new Game arena game 'Crystal Defenders'
Crystal Defenders:
[minimap, info]
- Added a new Game arena game 'Akram Arena'
Akram Arena:
[minimap, info]
- Added a new Game arena game 'Draconis Peaks'
Draconis Peaks:
[minimap, info]
- Added Deathmatch as two automated games: Solo and Team.
* Solo has a prize of 50m for 1st, 40m for 2nd, 30m for 3rd.
* Team has a prize of 50m for each of the team members.
- Disabled dual clienting in Akram Arena, Crystal Defenders, Draconis Peaks and Solo Deathmatch
- Limited Clerics in Akram Arena and Crystal Defenders, the maximum is 4 per team.
- Added objective icons for Akram Arena and Crystal Defenders, you can mouseover the icon to see your objective. It's located on the top left, next to your info.
- Added Auto-Respawn in Akram Arena, Crystal Defenders and Draconis Peaks
- Fixed the HP of the crystals so the first crystal has lower HP than the next.
- Fixed a bug in the side pathways of the Crystal Defenders map that crashed the game.
- Fixed a bug in the Duel system that would mess up the number of rounds and lose your bets.
- Deathmatch (Team) and Tournament (Team) now require a group of 3 to 4 members, each with a different base first job.
- Added an announcement 15 minutes before the Celestial war starts.
- Celestial war will now be logged on the website
- The Celestial war will now end after the 60th minute, not 61.
- Fixed the bug that made Celestial War winners save incorrectly.
Maps:
- Added a new town 'Rocky Ridge', you can enter it from Forest of Wisdom.
- Added two new racing maps for the upcoming racing system.
* Alpine Rift
[minimap]
* Snow Valley
[minimap]
- Removed the map 'End of the World'
- Removed the map 'Duel Arena'
- Removed the Christmas theme from Junon and Zant.
Clan:
- Changed the clan member permissions
Penalty rookie is a member who has been punished. He cannot participate in the clan chat, but he can read it.
Rookies can talk in the clan chat, but not allied chat.
Veterans can see and talk in the allied chat
Captain is the leader of the battleground, he has control over tactical skills (recall and assist)
Commander is control of the daily management, he sets the clan slogan and notice, and can kick low ranked members.
Deputy Master decides who can join the clan, and is in charge of diplomacy to choose a clan ally
Clan master is the leader, he can promote, demote or kick any member. He chooses the logo and controls the clan funds.
- Updated the Clan Notice system, you can now edit the notice inside the Clan Window. If the notice changed members will get a notification popup when they log in.
Interface:
- Added item buyback in NPC stores - click the little basket icon to see items you've accidentally sold to the npc. If you log out you will be unable to buy back your items.
- Updated the Avatar dialog a bit, it now also shows your Base stats and Bonus stats seperately.
- Added a block option for Game Arena invites and Ride Request invites
- Fixed the Group chat and Allied chat overlayed buttons
- Removed the Christmas loading screens and added some new loading screens created by Mekz.
Events:
- Enabled an updated Q & A system with random rewards.
There will be a round of three questions every 12 hours. You can answer by chatting /answer Your Answer Here
PvP:
- Added item betting for duels
- Added the Grappling Hook soldier skill
- Slightly lowered the attack power calculation of Dual swords
- Made attack speed bonusses have a slightly lower effect on your attack motion speed.
- Added a 10-second delay for using scrolls while in PVP.
Skills:
- Adjusted the Hunter 'traps' cooldown has been reduced.
- Adjusted the Hunter 'Venus Arrow' stun rate has been increased.
- Fixed the weird camera angle with the Shaman Teleportation skill.
- When a Raider goes in stealth his attackers will now stop attacking him.
- Fixed the Jump and Floating Air skills
Items:
- Renamed Oro Return Scroll to Heliopolis Return Scroll
- Glasses and Etc masks can now be refined.
- Adjusted refining: Items have by default a 10 to 15% higher success rate, but the effectiveness of Success Runes has been lowered from 10% to 7.5%.
Misc:
- Reduced the camera 'lagging' when you move at a very high speed.
- The game will now flash on your taskbar if it is minimized and you receive a request or private message.
- Optimised the drawing of text in the engine.
- Changed the Game Arena event schedule
- Added a new tab in the Game Arena
- Tournament damage now resets per round to fix the tiebreaker issue.
- Unblocked Icicles in PVP Tournaments - All of your icicles now share a 2-minute cooldown
- Changed the [Premium] item tag to [IM], it looks nicer that way.
- Added the ability to add multiple stat points at once by double-clicking the + button.
- Fixed a displaying glitch with the stats in the Avatar Info window
- Fixed the Episode Quest parts where you must find a hidden object in the map.
- Added a command to change or remove the damage cap in an area. We will use this to test such an adjustment and slowly work towards balancing the jobs with a different damage cap. There is no definitive decision that we will permanently make this change, that will depend on community input and the results of the tests.
- Added back the Christmas shield items
- Added 'MAX' repeat option on Crafting window for unlimited repeats.
- The craft button 'Start' will change to 'Stop' during looping, so you can stop looping early.
- Allowed chatting and other UI usage during crafting
- Re-enabled the clan rank update
- Fixed the Mount ride crash
- Fixed a trade DC
- Fixed the hooks stuck in the ground
- Fixed the Akram Arena points so defenders can also get 20 points max.
#2
Posted 23 February 2014 - 08:51 AM
#3
Posted 23 February 2014 - 06:09 PM
dKinabalu, on 23 February 2014 - 08:51 AM, said:
I'm seeing a lot of these crashes when the game starts, but no idea what is causing it.
Did you patch while the server was in maintenance, or later?
#4
Posted 23 February 2014 - 09:45 PM
#5
Posted 24 February 2014 - 08:21 AM
Why does the staff keep demolish the raiders.
Yes AP raiders can be a little bit OP, especially against hunters/bourg cause they almost die instant,
I prefer to Buff their base defences isntead of debuff AP raiders scaling.
Its not alone the ap raiders.
Also my raider got some really big problems with whats going on.
u completely debuffed the katars, and since i dont wanna use duals on my stun/dr raider cause i need to waste status points for str.
the issue now is> I can't kill fencer's/knights with a single stun.
Its really Frustrating.
My other problem is that massive stun percentage on the fencers.
Even dr fencers with around 150-200 int can stun high dr/mdef characters in 3-5 times trying. (and yes i got a dr fencer myself)
and thats not all dear staff, fencers got 3 stuns, so they can spam their stun skills all day, and even the 5 sec stuns are enough to kill a raider.
SO STOP DEBUFFING RAIDERS
AND START DEBUFFING FENCERS. Lower the hp gain from STR and lower the stun percentage!
#6
Posted 24 February 2014 - 11:51 AM
videl, on 24 February 2014 - 08:21 AM, said:
Why does the staff keep demolish the raiders.
Yes AP raiders can be a little bit OP, especially against hunters/bourg cause they almost die instant,
I prefer to Buff their base defences isntead of debuff AP raiders scaling.
Its not alone the ap raiders.
Also my raider got some really big problems with whats going on.
u completely debuffed the katars, and since i dont wanna use duals on my stun/dr raider cause i need to waste status points for str.
the issue now is> I can't kill fencer's/knights with a single stun.
Its really Frustrating.
My other problem is that massive stun percentage on the fencers.
Even dr fencers with around 150-200 int can stun high dr/mdef characters in 3-5 times trying. (and yes i got a dr fencer myself)
and thats not all dear staff, fencers got 3 stuns, so they can spam their stun skills all day, and even the 5 sec stuns are enough to kill a raider.
SO STOP DEBUFFING RAIDERS
AND START DEBUFFING FENCERS. Lower the hp gain from STR and lower the stun percentage!
#7
Posted 24 February 2014 - 01:32 PM
dKinabalu, on 23 February 2014 - 08:51 AM, said:
if you are running windows 7 you should run the launcher as administrator! i experienced that issue too,, i think thats an incomplete patch you are experiencing!!
#8
Posted 24 February 2014 - 03:25 PM
#9
Posted 24 February 2014 - 03:54 PM
#10
Posted 24 February 2014 - 05:46 PM
Truebuffszz, on 24 February 2014 - 11:51 AM, said:
u talk about the 1100 int fencers, yes they can be killed with only normal attacks. others fencers with some more str. no way.
and im talking about their stun percentage. its to damn high comparing with other jobs.
#11
Posted 24 February 2014 - 06:21 PM
FlashFire, on 24 February 2014 - 03:54 PM, said:
#12
Posted 24 February 2014 - 06:54 PM
#13
Posted 24 February 2014 - 06:59 PM
FlashFire, on 24 February 2014 - 06:54 PM, said:
same question
http://forums.irosep...amage-formulas/
#14
Posted 24 February 2014 - 11:14 PM
BowAtk = ( ( DEX * 0.62 + STR * 0.2 + LEVEL * 0.2 + ArrowQuality ) +
( ( ( WeaponAtk ) ) + ArrowQuality * 0.5 + 8 ) * ( DEX * 0.04 + SEN*0.03 + 29 ) / 30 ) )
GunAtk = ( ( DEX * 0.4 + CON * 0.5 + LEVEL * 0.2 + BulletQuality ) +
( ( (WeaponAtk) ) + BulletQuality * 0.6 + 8 ) * ( CON * 0.03 + SEN * 0.05 + 29) / 30 ) )
CannonAtk = ( ( STR * 0.52 + CON * 0.5 + LEVEL * 0.2 + ShellQuality ) +
( ( (WeaponAtk) ) + ShellQuality + 12 ) * ( CON * 0.04 + SENSE * 0.05 + 29) / 30 ) )
OHS,Mace,THS,Spear,&AxeAtk = ( ( STR * 0.75 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( STR * 0.05 + 29) / 30 ) )
Staff&SphereAtk = ( ( STR * 0.4 + INT * 0.4 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( INT * 0.05 + 29 ) / 30 ) )
WandAtk = ( ( INT * 0.6 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( SEN * 0.1 + 26 ) / 27 ) )
KatarAtk = ( ( STR * 0.42 + DEX * 0.55 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( DEX * 0.05 + 20 ) / 21 ) )
DualAtk = ( ( STR * 0.63 + DEX * 0.45 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( DEX * 0.05 + 25 ) / 26 ) )
#15
Posted 25 February 2014 - 02:05 AM
Moogle, on 24 February 2014 - 11:14 PM, said:
( (WeaponAtk) ) * ( DEX * 0.05 + 25 ) / 26 ) )
DualAtk = ( ( STR * 0.40 + DEX * 0.55 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( DEX * 0.04 + STR * 0.05 + 25 ) / 26 ) )
and Sphere is
SphereAtk = ( ( STR * 0.63 + INT * 0.45 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( STR * 0.04 + INT * 0.065 + 25 ) / 26 ) )
Sphere should probably use INT and SEN, so maybe that will be changed in the future.
#16
Posted 25 February 2014 - 09:11 AM
tintin, on 25 February 2014 - 02:05 AM, said:
That's been changed to
DualAtk = ( ( STR * 0.40 + DEX * 0.55 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( DEX * 0.04 + STR * 0.05 + 25 ) / 26 ) )
and Sphere is
SphereAtk = ( ( STR * 0.63 + INT * 0.45 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( STR * 0.04 + INT * 0.065 + 25 ) / 26 ) )
Sphere should probably use INT and SEN, so maybe that will be changed in the future.
Having said this, wouldn't it be fair to have a free reset for raiders? The same with clerics (jude from xita)
#17
Posted 25 February 2014 - 09:15 AM
videl, on 24 February 2014 - 05:46 PM, said:
u talk about the 1100 int fencers, yes they can be killed with only normal attacks. others fencers with some more str. no way.
and im talking about their stun percentage. its to damn high comparing with other jobs.
#18
Posted 25 February 2014 - 02:03 PM
duals was just OK in last patch
they r too weak now in this patch
Edited by Cloud, 25 February 2014 - 02:18 PM.
#19
Posted 25 February 2014 - 03:05 PM
tintin, on 25 February 2014 - 02:05 AM, said:
DualAtk = ( ( STR * 0.40 + DEX * 0.55 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( DEX * 0.04 + STR * 0.05 + 25 ) / 26 ) )
and Sphere is
SphereAtk = ( ( STR * 0.63 + INT * 0.45 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( STR * 0.04 + INT * 0.065 + 25 ) / 26 ) )
Sphere should probably use INT and SEN, so maybe that will be changed in the future.
ppl want to know 1str/dex/int/con/sen = ??ap actually
just differentiate those variables then u can get these formula below
sword/blunt/spear
Str=(0.05 weapon ap +22.5)/30
bow/bowgun
Str=1/5
Dex=(0.04 weapon ap + 0.02 bullet quality +18.92)/30
Sen=(0.03 weapon ap + 0.015 bullet quality +0.24)/30
katar
Str=3/7
Dex=(0.05 weapon ap + 11.55)/21
staff
Str=2/5
Int=(0.05 weapon ap + 12)/30
wand
Int=3/5
Sen=0.1 weapon ap /27
gun
Dex=2/5
Con=(0.03 weapon ap + 0.018 bullet quality+15.24)/30
Sen=(0.05 weapon ap + 0.03 bullet quality+0.4)/30
cannon
Str=13/25
Con=(0.04 weapon ap +0.04bullet quality+15.48)/30
Sen=(0.05 weapon ap + 0.05bullet quality+0.6)/30
dual
Str=2/5+(weapon ap/520)
Dex=11/20+(weapon ap/650)
sphere
Str=0.63+(weapon ap/650)
Int=0.45+(weapon ap/400)
#20
Posted 25 February 2014 - 06:24 PM
videl, on 24 February 2014 - 08:21 AM, said:
Why does the staff keep demolish the raiders.
Yes AP raiders can be a little bit OP, especially against hunters/bourg cause they almost die instant,
I prefer to Buff their base defences isntead of debuff AP raiders scaling.
Its not alone the ap raiders.
Also my raider got some really big problems with whats going on.
u completely debuffed the katars, and since i dont wanna use duals on my stun/dr raider cause i need to waste status points for str.
the issue now is> I can't kill fencer's/knights with a single stun.
Its really Frustrating.
My other problem is that massive stun percentage on the fencers.
Even dr fencers with around 150-200 int can stun high dr/mdef characters in 3-5 times trying. (and yes i got a dr fencer myself)
and thats not all dear staff, fencers got 3 stuns, so they can spam their stun skills all day, and even the 5 sec stuns are enough to kill a raider.
SO STOP DEBUFFING RAIDERS
AND START DEBUFFING FENCERS. Lower the hp gain from STR and lower the stun percentage!
I AGREE WITH VIDEL... U ALWAYS NERF RAIDERS... WHY DONT YOU NERF HP TYPE SOLDIERS AROUND 12K-13K HP... HOW CAN RAIDER KILL THAT KIND OF HP? RAIDER GOT 7SEC STUN... AND LOW STUN RATE...
FENCER HAS HIGH HP, HIGH DEFENCE, HIGH STUN RATE, 3STUNS, HIGH ATTACK POWER, EVEN A FULL DODGE RATE FENCER CAN KILL A RAIDER, MAGE, CLERIC, BOURG, ARTISAN, SCOUT, SHAMAN, AND OTHERS,.
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