Patch 11/03/2013 Prestige Stats
#21
Posted 12 March 2013 - 09:24 PM
#23
Posted 13 March 2013 - 01:42 AM
Keep it up!
#24
Posted 14 March 2013 - 05:51 AM
#25
Posted 15 March 2013 - 04:32 PM
- Poison Magic - Increase damage and chance of poison attack on every hit. = increase ap? + chance to have poison on enemy status?
- Stunna and Blood sucker = how many % chance will be added if we (+15) our weapon. This stats can be affect also on armors? i think stunna is imbalance if can be added also on armors.
- Holy Ghost - Extend stealth capabilities. = is this only for raiders when they used hide skill? or this one can be increase dodge rate?
Thanks in advance. We just want to clear this stats so we can pick a good one for our build =)
#26
Posted 16 March 2013 - 02:11 AM
PAndYSAL, on 15 March 2013 - 04:32 PM, said:
- Stunna and Blood sucker = how many % chance will be added if we (+15) our weapon. This stats can be affect also on armors? i think stunna is imbalance if can be added also on armors.
- Holy Ghost - Extend stealth capabilities. = is this only for raiders when they used hide skill? or this one can be increase dodge rate?
Not sure if will be imablance , if u dont want to get stuned use stunmina rune , if u want stun use stunna rune, just like we have char style stunner and some bet types that use magic resistence on duel , about the holy ghost i imagine that affect only the 2 cloaking skils of raider , the cloak of bourg and the ghost potion . but lets wait the answer
#27
Posted 16 March 2013 - 02:53 AM
PAndYSAL, on 15 March 2013 - 04:32 PM, said:
- Poison Magic - Increase damage and chance of poison attack on every hit. = increase ap? + chance to have poison on enemy status?
Poison Magic (duration 15 seconds)
(10) Chance 1.0%, Rate 0.5%
(11) Chance 1,5%, Rate 1.0%
(12) Chance 2.0%, Rate 1.5%
(13) Chance 2.5%, Rate 2.0%
(14) Chance 3.0%, Rate 2.5%
(15) Chance 3.5%, Rate 3.5%
Poison Magic is a new form of Poison that damages the enemy by a percentage of his HP. Old poison would only do "30 damage for 10 seconds", while new poison will do "2.5% for 15 seconds"
15% means every second your enemy will lose 15% of his HP.
The chance applies to every hit you make.
Example 1. Your enemy has 5000 HP and you have a total of 8% poison magic.
0 5000 1 4600 -400 2 4232 -368 3 3893 -339 4 3582 -311 5 3295 -287 6 3032 -264 7 2789 -243 8 2566 -223 9 2361 -205 10 2172 -189 11 1998 -174 12 1838 -160 13 1691 -147 14 1556 -135 15 1431 -124
After 15 seconds your enemy has 1431 HP remaining.
Example 2: Your enemy has 5000 HP, you have 7 items at (15) for a total rate of 24,5%.
0 5000 1 3775 -1225 2 2850 -925 3 2152 -698 4 1625 -527 5 1227 -398 6 926 -301 7 699 -227 8 528 -171 9 399 -129 10 301 -98 11 227 -74 12 172 -56 13 130 -42 14 98 -32 15 74 -24
After 15 seconds your enemy only has 74 HP remaining.
#28
Posted 16 March 2013 - 03:00 AM
PAndYSAL, on 15 March 2013 - 04:32 PM, said:
- Stunna and Blood sucker = how many % chance will be added if we (+15) our weapon. This stats can be affect also on armors? i think stunna is imbalance if can be added also on armors.
Stunna
(10) 0.5%
(11) 1.0%
(12) 1.5%
(13) 2.0%
(14) 2.5%
(15) 3.5%
This chance only applies to skill attacks. If you have 7 (15) items, your chance of stunning the enemy with your skill becomes 24,5%.
Blood Sucker (Life Steal)
(10) 1.0%
(11) 1.2%
(12) 1.4%
(13) 1.6%
(14) 1.8%
(15) 2.0%
Everytime you damage your enemy you will get a percentage of this damage added to your HP instantly. If you have 7 (15) items, you get 14% of the damage as HP. We think this stat could be a little overpowering for raiders, so the rates are low now. We will balance it when there are more high refined items.
#29
Posted 16 March 2013 - 03:06 AM
tintin, on 16 March 2013 - 03:00 AM, said:
This chance only applies to skill attacks. If you have 7 (15) items, your chance of stunning the enemy with your skill becomes 24,5%.
Now i really want Stunna ... hahahahahhaha ... this runes is a totally diferent system and its sounds very good , cant wait to test it
#30
Posted 16 March 2013 - 08:20 AM
tintin, on 16 March 2013 - 03:00 AM, said:
(10) 0.5%
(11) 1.0%
(12) 1.5%
(13) 2.0%
(14) 2.5%
(15) 3.5%
This chance only applies to skill attacks. If you have 7 (15) items, your chance of stunning the enemy with your skill becomes 24,5%.
Blood Sucker (Life Steal)
(10) 1.0%
(11) 1.2%
(12) 1.4%
(13) 1.6%
(14) 1.8%
(15) 2.0%
Everytime you damage your enemy you will get a percentage of this damage added to your HP instantly. If you have 7 (15) items, you get 14% of the damage as HP. We think this stat could be a little overpowering for raiders, so the rates are low now. We will balance it when there are more high refined items.
#31
Posted 16 March 2013 - 08:40 AM
#32
Posted 16 March 2013 - 11:56 AM
zepki08, on 16 March 2013 - 08:20 AM, said:
the duration is the same of the stun skill that you are using , stunna affects the skill not a hit , the % will be added in the % of skill not sure if going to be in normal% + stunna % , or normal% + ( normal% * stunna%) , i think will be the second option
#33
Posted 16 March 2013 - 10:37 PM
Raudon, on 16 March 2013 - 11:56 AM, said:
zepki08, on 16 March 2013 - 08:20 AM, said:
#34
Posted 16 March 2013 - 10:55 PM
tintin, on 16 March 2013 - 10:37 PM, said:
Yes, every skill you use has this additional chance of stunning your enemy. The duration is only 2 seconds, so it's a short stun.
#38
Posted 17 March 2013 - 12:50 PM
It leads to very interesting play imo.
#39
Posted 17 March 2013 - 08:52 PM
#40
Posted 17 March 2013 - 09:21 PM
tintin, on 17 March 2013 - 12:50 PM, said:
It leads to very interesting play imo.
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