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Patch 11/03/2013 Prestige Stats

prestige stats appearance changer refining runes set bonus

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#21 UltraInstinct

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Posted 12 March 2013 - 09:24 PM

i think you should make the gathering double drop and gathering speed booster tradeable so players who use multiple accounts can use them at the same time... btw orlo bark and pebble are missing ingame coz i hear complains that they dont loot any esp. orlo bark... the pebble material is new to us... so we dont know yet if its obtainable already or not... :)

#22 tintin

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Posted 12 March 2013 - 10:24 PM

View PostINSPIRON, on 12 March 2013 - 03:39 AM, said:

When Im about to start the game there is an error popout says "Texture load failed" "Load UIMED failed" "Dlg Appearance"

Im I the one who have this kind of error?
Did you run RoseOnline.exe as administrator?

#23 ricomelt

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Posted 13 March 2013 - 01:42 AM

Every patch is a good patch...

Keep it up! :P

#24 Dan

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Posted 14 March 2013 - 05:51 AM

one of the best things i've seen. good job devs!

#25 PAndYSAL

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Posted 15 March 2013 - 04:32 PM

good day dev's and admin's i have a few question about the new stats.
  • Poison Magic - Increase damage and chance of poison attack on every hit. = increase ap? + chance to have poison on enemy status?
  • Stunna and Blood sucker = how many % chance will be added if we (+15) our weapon. This stats can be affect also on armors? i think stunna is imbalance if can be added also on armors.
  • Holy Ghost - Extend stealth capabilities. = is this only for raiders when they used hide skill? or this one can be increase dodge rate?

Thanks in advance. We just want to clear this stats so we can pick a good one for our build =)

#26 Raudon

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Posted 16 March 2013 - 02:11 AM

View PostPAndYSAL, on 15 March 2013 - 04:32 PM, said:

  • Stunna and Blood sucker = how many % chance will be added if we (+15) our weapon. This stats can be affect also on armors? i think stunna is imbalance if can be added also on armors.
  • Holy Ghost - Extend stealth capabilities. = is this only for raiders when they used hide skill? or this one can be increase dodge rate?

Not sure if will be imablance , if u dont want to get stuned use stunmina rune , if u want stun use stunna rune, just like we have char style stunner and some bet types that use magic resistence on duel , about the holy ghost i imagine that affect only the 2 cloaking skils of raider , the cloak of bourg and the ghost potion . but lets wait the answer

#27 tintin

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Posted 16 March 2013 - 02:53 AM

View PostPAndYSAL, on 15 March 2013 - 04:32 PM, said:

  • Poison Magic - Increase damage and chance of poison attack on every hit. = increase ap? + chance to have poison on enemy status?


Poison Magic (duration 15 seconds)
(10) Chance 1.0%, Rate 0.5%
(11) Chance 1,5%, Rate 1.0%
(12) Chance 2.0%, Rate 1.5%
(13) Chance 2.5%, Rate 2.0%
(14) Chance 3.0%, Rate 2.5%
(15) Chance 3.5%, Rate 3.5%


Poison Magic is a new form of Poison that damages the enemy by a percentage of his HP. Old poison would only do "30 damage for 10 seconds", while new poison will do "2.5% for 15 seconds"
15% means every second your enemy will lose 15% of his HP.
The chance applies to every hit you make.

Example 1. Your enemy has 5000 HP and you have a total of 8% poison magic.
0 5000
1 4600 -400
2 4232 -368
3 3893 -339
4 3582 -311
5 3295 -287
6 3032 -264
7 2789 -243
8 2566 -223
9 2361 -205
10 2172 -189
11 1998 -174
12 1838 -160
13 1691 -147
14 1556 -135
15 1431 -124

After 15 seconds your enemy has 1431 HP remaining.

Example 2: Your enemy has 5000 HP, you have 7 items at (15) for a total rate of 24,5%.
0 5000
1 3775 -1225
2 2850 -925
3 2152 -698
4 1625 -527
5 1227 -398
6 926 -301
7 699 -227
8 528 -171
9 399 -129
10 301 -98
11 227 -74
12 172 -56
13 130 -42
14 98 -32
15 74 -24

After 15 seconds your enemy only has 74 HP remaining.

#28 tintin

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Posted 16 March 2013 - 03:00 AM

View PostPAndYSAL, on 15 March 2013 - 04:32 PM, said:

  • Stunna and Blood sucker = how many % chance will be added if we (+15) our weapon. This stats can be affect also on armors? i think stunna is imbalance if can be added also on armors.

Stunna

(10) 0.5%
(11) 1.0%
(12) 1.5%
(13) 2.0%
(14) 2.5%
(15) 3.5%

This chance only applies to skill attacks. If you have 7 (15) items, your chance of stunning the enemy with your skill becomes 24,5%.

Blood Sucker (Life Steal)

(10) 1.0%
(11) 1.2%
(12) 1.4%
(13) 1.6%
(14) 1.8%
(15) 2.0%

Everytime you damage your enemy you will get a percentage of this damage added to your HP instantly. If you have 7 (15) items, you get 14% of the damage as HP. We think this stat could be a little overpowering for raiders, so the rates are low now. We will balance it when there are more high refined items.

#29 Raudon

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Posted 16 March 2013 - 03:06 AM

View Posttintin, on 16 March 2013 - 03:00 AM, said:

Stunna


This chance only applies to skill attacks. If you have 7 (15) items, your chance of stunning the enemy with your skill becomes 24,5%.

Now i really want Stunna ... hahahahahhaha ... this runes is a totally diferent system and its sounds very good :D , cant wait to test it

#30 zepki08

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Posted 16 March 2013 - 08:20 AM

View Posttintin, on 16 March 2013 - 03:00 AM, said:

Stunna

(10) 0.5%
(11) 1.0%
(12) 1.5%
(13) 2.0%
(14) 2.5%
(15) 3.5%

This chance only applies to skill attacks. If you have 7 (15) items, your chance of stunning the enemy with your skill becomes 24,5%.

Blood Sucker (Life Steal)

(10) 1.0%
(11) 1.2%
(12) 1.4%
(13) 1.6%
(14) 1.8%
(15) 2.0%

Everytime you damage your enemy you will get a percentage of this damage added to your HP instantly. If you have 7 (15) items, you get 14% of the damage as HP. We think this stat could be a little overpowering for raiders, so the rates are low now. We will balance it when there are more high refined items.
Would this chance rate be added to the percentage of stun skills in each job? Or all skill will have 24% of stunning the enemy? How long is the duration? Isn't this skill is too little overpowered? I think it's better if its mini stun like 1 second or .5 second or something.

#31 Gresh

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Posted 16 March 2013 - 08:40 AM

Lets just see first, it will take a long time before someone got 7 items +15.

#32 Raudon

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Posted 16 March 2013 - 11:56 AM

View Postzepki08, on 16 March 2013 - 08:20 AM, said:

Would this chance rate be added to the percentage of stun skills in each job? Or all skill will have 24% of stunning the enemy? How long is the duration? Isn't this skill is too little overpowered? I think it's better if its mini stun like 1 second or .5 second or something.

the duration is the same of the stun skill that you are using , stunna affects the skill not a hit , the % will be added in the % of skill not sure if going to be in normal% + stunna % , or normal% + ( normal% * stunna%) , i think will be the second option

#33 tintin

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Posted 16 March 2013 - 10:37 PM

View PostRaudon, on 16 March 2013 - 11:56 AM, said:

the duration is the same of the stun skill that you are using , stunna affects the skill not a hit , the % will be added in the % of skill not sure if going to be in normal% + stunna % , or normal% + ( normal% * stunna%) , i think will be the second option
No, you are wrong. It doesn't increase the chance of stun skills. But if your stun skill fails, you have the 24% chance of stunning for a short duration.

View Postzepki08, on 16 March 2013 - 08:20 AM, said:

Would this chance rate be added to the percentage of stun skills in each job? Or all skill will have 24% of stunning the enemy? How long is the duration? Isn't this skill is too little overpowered? I think it's better if its mini stun like 1 second or .5 second or something.
Yes, every skill you use has this additional chance of stunning your enemy. The duration is only 2 seconds, so it's a short stun.

#34 1MistakeUwillDie

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Posted 16 March 2013 - 10:55 PM

View Posttintin, on 16 March 2013 - 10:37 PM, said:

No, you are wrong. It doesn't increase the chance of stun skills. But if your stun skill fails, you have the 24% chance of stunning for a short duration.


Yes, every skill you use has this additional chance of stunning your enemy. The duration is only 2 seconds, so it's a short stun.
what if, even if i use non stun skills it will worked with the stunna?

#35 tintin

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Posted 16 March 2013 - 11:13 PM

View Post1MistakeUwillDie, on 16 March 2013 - 10:55 PM, said:

what if, even if i use non stun skills it will worked with the stunna?
yes

#36 1MistakeUwillDie

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Posted 17 March 2013 - 12:18 AM

View Posttintin, on 16 March 2013 - 11:13 PM, said:

yes
ok.. now i know :)

#37 zepki08

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Posted 17 March 2013 - 11:35 AM

View Posttintin, on 16 March 2013 - 11:13 PM, said:

yes
Oh ok this stunna will just work with the skills. The poison magic is kinda OP imagine against knights vs ap raiders lol my knights can have 10k-12khp if i get hit with poison magic that hurts >.<

#38 tintin

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Posted 17 March 2013 - 12:50 PM

I think it will be interesting. If you get poisoned you can put on Damage Reflect equipment to reflect the poison damage onto the raider ;) If you put on Blood Sucker and some Damage Reflect, your HP gains from the reflected damage you suck from.

It leads to very interesting play imo.

#39 zeedong

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Posted 17 March 2013 - 08:52 PM

if we use aoe skill, does the stin will aoe too?


#40 zepki08

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Posted 17 March 2013 - 09:21 PM

View Posttintin, on 17 March 2013 - 12:50 PM, said:

I think it will be interesting. If you get poisoned you can put on Damage Reflect equipment to reflect the poison damage onto the raider ;) If you put on Blood Sucker and some Damage Reflect, your HP gains from the reflected damage you suck from.

It leads to very interesting play imo.
Oh yea about the stunna is it going to work with aoe skills too?





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