Patch 25/08/2014 Bug Fixes & Adjustments
ahmed 27 Aug 2014
stun reate of fencer decreased thats unfair its advanced and 3rd job of solider knight still 70% and fencers is 58% thats unfair hope it beee back as b4
Gades 27 Aug 2014
I agree with ahmed, fencer should have 70% stun rate like where it used to be since it is the advance job of soldier and can only obtained through buying its job scroll from Item Mall
BETTLEMAN 27 Aug 2014
or lower the knight stun rate as well but lower than fencer because fencer is one of the classes we need to pay for rather than knight we can make alot for free.
ahmed 27 Aug 2014
yes , thats ryt i hope they will back it as before really it must be ;'(
Gades 27 Aug 2014
Namazaki, on 27 August 2014 - 07:49 PM, said:
or lower the knight stun rate as well but lower than fencer because fencer is one of the classes we need to pay for rather than knight we can make alot for free.
no lol ... then how about the other jobs stun rate?? remains the same?? that will be more unfair
Edited by Gades, 27 August 2014 - 08:01 PM.
BETTLEMAN 27 Aug 2014
it wouldnt be unfair, increasing the stun rate of fencer 58 to 60 and knight 50-55 is fair enough, classes that we're paying for should high specs of a class we can get at any time.
Kyros 27 Aug 2014
Classes should be balanced, new jobs have nothing to do with better specs.
They already have the benefit that their unique the way they are and they have all kinds of new cool skills.
They already have the benefit that their unique the way they are and they have all kinds of new cool skills.
Cloud 27 Aug 2014
fencer got 8s stun , that's why they nerf the stun % a bit
knight's dmg output is lower than fencer, that's why their stun % is still 56-70%
knight's dmg output is lower than fencer, that's why their stun % is still 56-70%
ahmed 27 Aug 2014
lol cloud u got high hp thats y knight wont kill u but on other fencer like us they stun fast and that = dead
Cloud 27 Aug 2014
ahmed, on 27 August 2014 - 09:58 PM, said:
lol cloud u got high hp thats y knight wont kill u but on other fencer like us they stun fast and that = dead
knight's skill dmg is lower , they need put lots of sen/ap to make their all skill dmg 2047
in other words , normally knight got less int than a fencer
so in real stun % , most fencers still got better chance to stun than knights
Edited by Cloud, 27 August 2014 - 10:08 PM.
Cloud 27 Aug 2014
MonkeyDBunny 28 Aug 2014
fencer job was flexible its a BIG advantage already so this new stun rate was enough, and for me its still a little high so should be thankful )
tintin 28 Aug 2014
Good news
The Dual Power Shot skill currently maxes at level 5 because of a bug. We actually had 10 levels configured, so the stun chance and duration will be higher when the additional levels are working!
The Dual Power Shot skill currently maxes at level 5 because of a bug. We actually had 10 levels configured, so the stun chance and duration will be higher when the additional levels are working!
GalisNqPusa 29 Aug 2014
Thumbs up for the new update, no more FATAL ERROR when i Log in-game. Some bugs/ errors were still encountered but you can easily made a solution for them. I had so much fun playing in this server.
zeedong 29 Aug 2014
I am experiencing hardtime logging in my character that is currently vending offline. I need to online other character on that account before accessing my vendor.
RavenTrix 30 Aug 2014
BETTLEMAN 30 Aug 2014
But they need fix the random fatal error every now and than it's annoying me!
Agreed
GalisNqPusa, on 29 August 2014 - 12:02 AM, said:
Thumbs up for the new update, no more FATAL ERROR when i Log in-game. Some bugs/ errors were still encountered but you can easily made a solution for them. I had so much fun playing in this server.