Patch 22/02/2014 New Arena Games
Cloud 25 Feb 2014
Chad, on 25 February 2014 - 06:24 PM, said:
I AGREE WITH VIDEL... U ALWAYS NERF RAIDERS... WHY DONT YOU NERF HP TYPE SOLDIERS AROUND 12K-13K HP... HOW CAN RAIDER KILL THAT KIND OF HP? RAIDER GOT 7SEC STUN... AND LOW STUN RATE...
FENCER HAS HIGH HP, HIGH DEFENCE, HIGH STUN RATE, 3STUNS, HIGH ATTACK POWER, EVEN A FULL DODGE RATE FENCER CAN KILL A RAIDER, MAGE, CLERIC, BOURG, ARTISAN, SCOUT, SHAMAN, AND OTHERS,.
FENCER HAS HIGH HP, HIGH DEFENCE, HIGH STUN RATE, 3STUNS, HIGH ATTACK POWER, EVEN A FULL DODGE RATE FENCER CAN KILL A RAIDER, MAGE, CLERIC, BOURG, ARTISAN, SCOUT, SHAMAN, AND OTHERS,.
there r lots of ways to kill a HP type
u guys r just lack of creativity
so u always need other person to teach "HOW" to solve the difficulty u faced
Reliable 25 Feb 2014
Chad, on 25 February 2014 - 06:24 PM, said:
I AGREE WITH VIDEL... U ALWAYS NERF RAIDERS... WHY DONT YOU NERF HP TYPE SOLDIERS AROUND 12K-13K HP... HOW CAN RAIDER KILL THAT KIND OF HP? RAIDER GOT 7SEC STUN... AND LOW STUN RATE...
FENCER HAS HIGH HP, HIGH DEFENCE, HIGH STUN RATE, 3STUNS, HIGH ATTACK POWER, EVEN A FULL DODGE RATE FENCER CAN KILL A RAIDER, MAGE, CLERIC, BOURG, ARTISAN, SCOUT, SHAMAN, AND OTHERS,.
FENCER HAS HIGH HP, HIGH DEFENCE, HIGH STUN RATE, 3STUNS, HIGH ATTACK POWER, EVEN A FULL DODGE RATE FENCER CAN KILL A RAIDER, MAGE, CLERIC, BOURG, ARTISAN, SCOUT, SHAMAN, AND OTHERS,.
Raider this, raider that..
Why does everything need to be in the favor of a raider? I mean, since when is a raider supposed to kill 13k hp?
In my opinion, only a fencer should be able to kill 12-13k hp's, when going full AP + sen. High damage = low survivability..
And raiders, in my opinion, should be able to kill low hp/low defence like scout/bourg/arti/shaman/mage. Ofcourse, they should be able to kill a soldier too, but with less ease
And a raider should NEVER be ablo to kill a HP type, unless you switch from stunner to full AP to auto attack --> kill
Cloud 25 Feb 2014
Reliable, on 25 February 2014 - 08:28 PM, said:
Raider this, raider that..
Why does everything need to be in the favor of a raider? I mean, since when is a raider supposed to kill 13k hp?
In my opinion, only a fencer should be able to kill 12-13k hp's, when going full AP + sen. High damage = low survivability..
And raiders, in my opinion, should be able to kill low hp/low defence like scout/bourg/arti/shaman/mage. Ofcourse, they should be able to kill a soldier too, but with less ease
And a raider should NEVER be ablo to kill a HP type, unless you switch from stunner to full AP to auto attack --> kill
Why does everything need to be in the favor of a raider? I mean, since when is a raider supposed to kill 13k hp?
In my opinion, only a fencer should be able to kill 12-13k hp's, when going full AP + sen. High damage = low survivability..
And raiders, in my opinion, should be able to kill low hp/low defence like scout/bourg/arti/shaman/mage. Ofcourse, they should be able to kill a soldier too, but with less ease
And a raider should NEVER be ablo to kill a HP type, unless you switch from stunner to full AP to auto attack --> kill
ppl just dont want to prepare an extra full ap set to kill a full hp knight/fencer
funny logic~
raider could kill a knight easily before just because there were few HP items to wear and hard to get(only mummy set/Asta PH/legionnaire)
now lots of costumes add 400hp , so those who without ap set start feeling that it becomes harder and harder to kill a knight in a stun
Edited by Cloud, 25 February 2014 - 09:34 PM.
Silhouette 25 Feb 2014
please don't transform this thread into one that complains about fencers. that is a totally different topic, which is already opened at a topic in comments and suggestions (try looking it up).
anyway, on topic, we experienced ULTRA LAG during CW, that is none of us can actually move after recall. this was unusual type of lag as most of us, even international players with supreme connections speeds, weren't able to properly play. maybe this can be looked upon by the devs.
on raiders, i agree with cloud, they were okay before this patch, and now they are useless. my AP got lowered by 500, my attack speed lowered so much as well. but then again, it may be okay for us, but please do provide free 1-time reset. if you are reluctant on giving a free reset, please do it on a limited time only (i.e. NPC for raider free reset would be available for 1 week only) I guess it is just fair for a job that has received way too many nerfs/adjustments to receive at least 1 free reset. case in hand, you gave free reset for clerics to achieve the 1350 int requirement for full support type.
anyway, on topic, we experienced ULTRA LAG during CW, that is none of us can actually move after recall. this was unusual type of lag as most of us, even international players with supreme connections speeds, weren't able to properly play. maybe this can be looked upon by the devs.
on raiders, i agree with cloud, they were okay before this patch, and now they are useless. my AP got lowered by 500, my attack speed lowered so much as well. but then again, it may be okay for us, but please do provide free 1-time reset. if you are reluctant on giving a free reset, please do it on a limited time only (i.e. NPC for raider free reset would be available for 1 week only) I guess it is just fair for a job that has received way too many nerfs/adjustments to receive at least 1 free reset. case in hand, you gave free reset for clerics to achieve the 1350 int requirement for full support type.
Kyros 26 Feb 2014
For those who are un-able to buy the new sets from Item Mall after the fix patch do the following.
Open your iroseph folder and look for the following file 3ddata/control/xml/itemmalldata.xml
Delete the file called itemmalldata.xml and close you're clients.
Open your iroseph folder and look for the following file 3ddata/control/xml/itemmalldata.xml
Delete the file called itemmalldata.xml and close you're clients.
JamesBond007 26 Feb 2014
Nerf again? and if someone make another build for raider it will be Nerf again for sure. There are too many haters for raider job
Reliable 26 Feb 2014
Btw, nice work one this patch! Good adjustments have been made . I like the new clan style, because only Clan masters and Deputy master were able to do something in the clan, now commanders and veterans are able to make some adjustments too =)
EiKzSfFeJ 26 Feb 2014
Chad, on 25 February 2014 - 06:24 PM, said:
I AGREE WITH VIDEL... U ALWAYS NERF RAIDERS... WHY DONT YOU NERF HP TYPE SOLDIERS AROUND 12K-13K HP... HOW CAN RAIDER KILL THAT KIND OF HP? RAIDER GOT 7SEC STUN... AND LOW STUN RATE...
FENCER HAS HIGH HP, HIGH DEFENCE, HIGH STUN RATE, 3STUNS, HIGH ATTACK POWER, EVEN A FULL DODGE RATE FENCER CAN KILL A RAIDER, MAGE, CLERIC, BOURG, ARTISAN, SCOUT, SHAMAN, AND OTHERS,.
Knight known as high HP and Defense. Knight have 10k HP only with normal p2p's items such a sets, mask, backshield, accessories, weapon & shield w/ (gems), but with legionnaire +575hp suit, asta ph (backshield) +400hp, winter set p2p (as a costume) +550hp, & Honda earrings, ring, necklace +600hp w/ +90def and lastly with sms +5% to all base stats then there's a possibility knight to have 13-14k HP and I forgot mummy mask +3% HP
Cloud 26 Feb 2014
ROGAsus, on 26 February 2014 - 06:55 PM, said:
Knight known as high HP and Defense. Knight have 10k HP only with normal p2p's items such a sets, mask, backshield, accessories, weapon & shield w/ (gems), but with legionnaire +575hp suit, asta ph (backshield) +400hp, winter set p2p (as a costume) +550hp, & Honda earrings, ring, necklace +600hp w/ +90def and lastly with sms +5% to all base stats then there's a possibility knight to have 13-14k HP and I forgot mummy mask +3% HP
only those who wearing GA parts can reach 13~13.5khp
mummy set got nerf already(from 5% -> 3%) , also low def/mr
Kyros 26 Feb 2014
And once again mummy set didn't work as set bonus so nothing it lost.
Silhouette 27 Feb 2014
Silhouette, on 25 February 2014 - 11:07 PM, said:
please don't transform this thread into one that complains about fencers. that is a totally different topic, which is already opened at a topic in comments and suggestions (try looking it up).
anyway, on topic, we experienced ULTRA LAG during CW, that is none of us can actually move after recall. this was unusual type of lag as most of us, even international players with supreme connections speeds, weren't able to properly play. maybe this can be looked upon by the devs.
on raiders, i agree with cloud, they were okay before this patch, and now they are useless. my AP got lowered by 500, my attack speed lowered so much as well. but then again, it may be okay for us, but please do provide free 1-time reset. if you are reluctant on giving a free reset, please do it on a limited time only (i.e. NPC for raider free reset would be available for 1 week only) I guess it is just fair for a job that has received way too many nerfs/adjustments to receive at least 1 free reset. case in hand, you gave free reset for clerics to achieve the 1350 int requirement for full support type.
anyway, on topic, we experienced ULTRA LAG during CW, that is none of us can actually move after recall. this was unusual type of lag as most of us, even international players with supreme connections speeds, weren't able to properly play. maybe this can be looked upon by the devs.
on raiders, i agree with cloud, they were okay before this patch, and now they are useless. my AP got lowered by 500, my attack speed lowered so much as well. but then again, it may be okay for us, but please do provide free 1-time reset. if you are reluctant on giving a free reset, please do it on a limited time only (i.e. NPC for raider free reset would be available for 1 week only) I guess it is just fair for a job that has received way too many nerfs/adjustments to receive at least 1 free reset. case in hand, you gave free reset for clerics to achieve the 1350 int requirement for full support type.
just mentioning this again as it becomes "soldier class complaints" thread again
Davith 28 Feb 2014
Free reset for raiders, dual swords raider sucks big time now..
And we will find new build for raider and nerf again and free reset again...
Why like that..
I dont get the point..
If somebody find a way to maximize their build why nerf them..
And we will find new build for raider and nerf again and free reset again...
Why like that..
I dont get the point..
If somebody find a way to maximize their build why nerf them..
Reliable 28 Feb 2014
Davith, on 28 February 2014 - 11:07 AM, said:
Free reset for raiders, dual swords raider sucks big time now..
And we will find new build for raider and nerf again and free reset again...
Why like that..
I dont get the point..
If somebody find a way to maximize their build why nerf them..
And we will find new build for raider and nerf again and free reset again...
Why like that..
I dont get the point..
If somebody find a way to maximize their build why nerf them..
I dont know? Maybe because it wasn't just 'someone' but 90% of the raiders with common sense?
2 AP raiders on 1 Fencer can still drop him in no-time so just find yourself a party =>
Davith 02 Mar 2014
Reliable, on 28 February 2014 - 04:26 PM, said:
I dont know? Maybe because it wasn't just 'someone' but 90% of the raiders with common sense?
2 AP raiders on 1 Fencer can still drop him in no-time so just find yourself a party =>
2 AP raiders on 1 Fencer can still drop him in no-time so just find yourself a party =>
i believe you need more of that common sense..
2V1? DO YOU THINK IT IS BALANCED? COMMON SENSE??
Sephyroth 03 Mar 2014
Empo92 03 Mar 2014
This constant complaints about raiders inability to kill everything within one stun and with just using auto-attacks makes me sick. There is no unwritten rule that says that you are supposed to kill everything in on stun or just by hitting. It's not supposed to be that easy, go play Tetris idiots.
Cloud 03 Mar 2014
exactly iRoseph is a server mainly for PVP/War
auto-atk = 100% win?
stun = 100% win?
No Way ~
it should never happen
auto-atk = 100% win?
stun = 100% win?
No Way ~
it should never happen
videl 03 Mar 2014
empo, u totally miss the point, i cannot kill some Knights/fencers cause the katars got nerfed. the 300 ap i lost due to the katar nerf cost me 150/200 each normal hit. and u cannot imagine im frustrated? nonsense!
Kyros 03 Mar 2014
Katar was nerfed 100attack power and later got upgraded again with 25attack power.