Do something about GA
Raudon 20 Jan 2014
Well , i can say i'm the ones of that most played as hunter in the server , if u have the space to do it Moogle i'm totally fine in give u a feedback of some change or test , some days ago i send a pm for tintin here in forum with what i think about hunter and a couple of ideas , i can send it to you if u want .
JamesBond007 20 Jan 2014
Moogle, on 19 January 2014 - 10:52 PM, said:
If I remember correctly, I designed it mainly using magic attacks, sort of a magic scout class? Also gave them traps for strategic use in war. Not sure if they are viable at either of them?
•Since hunter is sort of magic why don't put some calculation AP to INT stats?
Moogle 20 Jan 2014
Well, this is what we have so far regarding the new soldier class skill.
It is called Grappling Hook. If you have suggestions, now would be the time to present them.
It is called Grappling Hook. If you have suggestions, now would be the time to present them.
JamesBond007 20 Jan 2014
JamesBond007 20 Jan 2014
This is really awesome! haha anyway expect the obstacle and wall bug report
Moogle 20 Jan 2014
So far we have not had any issues with being pulled into objects or walls, but we're still testing.
JamesBond007 20 Jan 2014
Dan 20 Jan 2014
Moogle, on 20 January 2014 - 11:20 AM, said:
Well, this is what we have so far regarding the new soldier class skill.
It is called Grappling Hook. If you have suggestions, now would be the time to present them.
It is called Grappling Hook. If you have suggestions, now would be the time to present them.
Certainly overpowered. Not a good idea. This places soldiers in a very good position. You see, soldiers are made to be slow, hawkers to be fast. Give this skill to soldiers and you totally wipe out the speed advantage of hawkers. Also, this can be used in many ways as well, aside from chasing.
Cloud 20 Jan 2014
danerika, on 20 January 2014 - 01:21 PM, said:
Certainly overpowered. Not a good idea. This places soldiers in a very good position. You see, soldiers are made to be slow, hawkers to be fast. Give this skill to soldiers and you totally wipe out the speed advantage of hawkers. Also, this can be used in many ways as well, aside from chasing.
because without this skill
some guys will keep crying about running issue coz they really have no idea for a high-speed enemy
I do believe that some guys will make another post to blame that why developer make soldier overpowered with this skill in the future
other words , never end of this issue
but better to make comments after this skill is really released
so I will just wait for it release at this moment ~
JamesBond007 20 Jan 2014
LOL let's give them a chance to release this before saying negative comment. They spend too much effort for this so let's thank them instead -.-
Williams 20 Jan 2014
This is nice ! But there will be alot of changes in the time because people now will complain that knights/fencer are op. lol. as cloud said, lets wait for its release and then comment it again.
this doesnt change the fact u can still run after the pull?
danerika, on 20 January 2014 - 01:21 PM, said:
Certainly overpowered. Not a good idea. This places soldiers in a very good position. You see, soldiers are made to be slow, hawkers to be fast. Give this skill to soldiers and you totally wipe out the speed advantage of hawkers. Also, this can be used in many ways as well, aside from chasing.
Dan 20 Jan 2014
Williams, on 20 January 2014 - 04:04 PM, said:
This is nice ! But there will be alot of changes in the time because people now will complain that knights/fencer are op. lol. as cloud said, lets wait for its release and then comment it again.
this doesnt change the fact u can still run after the pull?
this doesnt change the fact u can still run after the pull?
hook + stun? GG. if stun failed and scout managed to run, then just wait for the skill to cooldown then your in that soldier's arms again. don't get me wrong, i have 4 characters that are soldier class, and i guess that cloud is right, i'll just wait for this to come out.
Williams 20 Jan 2014
so what if u have 4 soldier classes? i am almost max with my 5th soldier char and as u know already I got dr and normal types of soldiers. i know which can run and which cant run as fast as hunters and scouts. and i dont think that cleric is op since buffs are lowered alot. so this is the thing: u make dr type fencer/knight to be able to catch hunters and scouts and in the same time change like 9 items to kill a cleric because a dr type cant kill a cleric.
Edited by Williams, 20 January 2014 - 04:15 PM.
Edited by Williams, 20 January 2014 - 04:15 PM.
Reliable 20 Jan 2014
The grab looks great Moogle!
I was just wondering how this would be in PvP maps or whatsoever, and figured that this could be a really annoying skill haha. Imagine you've just stunned someone and some soldier pulls you away from your target. That would be devastating in some cases haha, but it sure changes the way of playing. Perfect to catch runners, awesome skill.
Thanks and thumbs up
EDIT: Maybe change the grab into a pull? So you will not drag the enemy to you but you'll be dragged to your enemy. This might prevent the skill from being flamed into oblivion in the future according to the things I said above.
I like it how it is now! Im just thinking for other people I guess
Adding a XX% slow after the skill doesnt seem good to me because that will really kill the scouts ability to kite
Edited by Reliable, 20 January 2014 - 04:22 PM.
I was just wondering how this would be in PvP maps or whatsoever, and figured that this could be a really annoying skill haha. Imagine you've just stunned someone and some soldier pulls you away from your target. That would be devastating in some cases haha, but it sure changes the way of playing. Perfect to catch runners, awesome skill.
Thanks and thumbs up
EDIT: Maybe change the grab into a pull? So you will not drag the enemy to you but you'll be dragged to your enemy. This might prevent the skill from being flamed into oblivion in the future according to the things I said above.
I like it how it is now! Im just thinking for other people I guess
Adding a XX% slow after the skill doesnt seem good to me because that will really kill the scouts ability to kite
Edited by Reliable, 20 January 2014 - 04:22 PM.
Dan 20 Jan 2014
Williams, on 20 January 2014 - 04:15 PM, said:
so what if u have 4 soldier classes? i am almost max with my 5th soldier char and as u know already I got dr and normal types of soldiers. i know which can run and which cant run as fast as hunters and scouts. and i dont think that cleric is op since buffs are lowered alot. so this is the thing: u make dr type fencer/knight to be able to catch hunters and scouts and in the same time change like 9 items to kill a cleric because a dr type cant kill a cleric.
lol what i mean is I don't say it's OP it just because i don't have a soldier class. and you really think this is just to be used on game arena events. dude, this would really change gameplay. i agree with what reliable said, this has the potential to be flamed into death.
but then again, i'll just await its release.
Gresh 20 Jan 2014
Indeed, overpowered. If this would have 100% succes rate? Als whats the point of this. The problem was the pvp arena. Just make the map smaller and you're done. Wasting many time on new skills instead of just making the map smaller.. come on, think properly -.-
JamesBond007 20 Jan 2014
FlashFire, on 20 January 2014 - 04:44 PM, said:
Indeed, overpowered. If this would have 100% succes rate? Als whats the point of this. The problem was the pvp arena. Just make the map smaller and you're done. Wasting many time on new skills instead of just making the map smaller.. come on, think properly -.-
JamesBond007 20 Jan 2014
Moogle, on 20 January 2014 - 11:20 AM, said:
It is called Grappling Hook. If you have suggestions, now would be the time to present them.
Can we add this suggestion below? i think this will be useful since we can't switch from ALT bar to CTRL bar in our keyboard.
danerika, on 18 January 2014 - 04:03 PM, said:
currently, we can utilize 2 skill bars, F1-F12 and Alt+F1-Alt+F12. There is this another skill bar, Ctrl, but we can't use it simultaneously with the Alt skill bar.
What I suggest is that we extract this Ctrl skill bar, so we can have 3 skill bars to utilize in game. this can dramatically change gameplay, especially for hardcore switchers.
thanks and more power!
What I suggest is that we extract this Ctrl skill bar, so we can have 3 skill bars to utilize in game. this can dramatically change gameplay, especially for hardcore switchers.
thanks and more power!
tintin 20 Jan 2014
I can see how it could become overpowered, so we're thinking about the distance, success rate, cooldown, etc.