Do something about GA
Gresh 21 Jan 2014
But still, why would you let the hook work in pk map, if the problem only was that the game arena was too big if you could also smaller the map. For real, scout is a weak job against soldiers. Simply because soldier have a lot of attack power/hp/def /mdef and sometimes dr also. Scout was made for running, thats just how Rose online works. Imagine this, 10 people in mid, which have for example 6 soldiers, 2 clerics and 2 raiders. You're running with 2 scouts because 10v2 isn't that fair. Then all 6 soldiers use the hook on you 2 scouts, you get sucked there and clerics or knights give you mspeed down, 100% dead. It is actually the same as just giving a clan the ability to kill everyone in 1 map with a few aoe's. Another example, Exo is in mid, Impel spawns in upper, some exo soldiers hook some impel members, aoe, and they are dead. That would really ruin all tactics on irose. Or another example, you're playing a mage, you also have your cleric in tg, you're pvping with your mage and suddenly your cleric gets hooked by a random dex fencer which is enemy, great, you're still pvping while your cleric gets killed and you can't do anything about it. Another thing, how easy to save somebody then, 1 fencer vs 2 fencers, if you stun 1 fencer , the other will rum away and simply hook you and the other fencer is automatically saved, and you can do that all the times.
Those are my reasons why I am against the 'hook'.
~Zesk
Edited by FlashFire, 21 January 2014 - 04:36 PM.
Those are my reasons why I am against the 'hook'.
~Zesk
Edited by FlashFire, 21 January 2014 - 04:36 PM.
JamesBond007 21 Jan 2014
FlashFire, on 21 January 2014 - 04:34 PM, said:
But still, why would you let the hook work in pk map, if the problem only was that the game arena was too big if you could also smaller the map. For real, scout is a weak job against soldiers. Simply because soldier have a lot of attack power/hp/def /mdef and sometimes dr also. Scout was made for running, thats just how Rose online works. Imagine this, 10 people in mid, which have for example 6 soldiers, 2 clerics and 2 raiders. You're running with 2 scouts because 10v2 isn't that fair. Then all 6 soldiers use the hook on you 2 scouts, you get sucked there and clerics or knights give you mspeed down, 100% dead. It is actually the same as just giving a clan the ability to kill everyone in 1 map with a few aoe's. Another example, Exo is in mid, Impel spawns in upper, some exo soldiers hook some impel members, aoe, and they are dead. That would really ruin all tactics on irose. Or another example, you're playing a mage, you also have your cleric in tg, you're pvping with your mage and suddenly your cleric gets hooked by a random dex fencer which is enemy, great, you're still pvping while your cleric gets killed and you can't do anything about it. Another thing, how easy to save somebody then, 1 fencer vs 2 fencers, if you stun 1 fencer , the other will rum away and simply hook you and the other fencer is automatically saved, and you can do that all the times.
Those are my reasons why I am against the 'hook'.
~Zesk
Those are my reasons why I am against the 'hook'.
~Zesk
Take note guys this skill is not yet release so why assuming so many b*lls**t on this? did you guys already use it? did you guys ever encounter this skill ? No.
Example:
In DOTA game why there is so called "PUDGE" which has a skill of hook? is it OP? No. Because there are many ways to counter that kind of situation lol think before act and try it before negative comment.
WhyDontYouShadUp 21 Jan 2014
JamesBond007, on 21 January 2014 - 01:39 PM, said:
There are too many types of build. Try to find how to counter this kind of skill. Actually this is really amazing idea new challenge, new way of thinking how to counter this kind of build. C'mon guys think lol
Reliable 21 Jan 2014
FlashFire, on 21 January 2014 - 04:34 PM, said:
For real, scout is a weak job against soldiers. Simply because soldier have a lot of attack power/hp/def /mdef and sometimes dr also. Scout was made for running, thats just how Rose online works.
Then, im guessing it is your build. I've got a 50/50% chance of winning against a fencer with my scout, which had high mdef and semi dr. Unless it is a dr fencer, we should have a fair chance against eachother.
Gresh 21 Jan 2014
Fair? Scout is low stun rate , low hp , low def. Knight high stun rate, high hp, high def. Wow fair!
Moogle 22 Jan 2014
Nice suggestions from many! I wake up with actual suggestions, so happy!
I like the suggestion about being hit canceling the grab, but I don't think that would be possible due to the way it works, it can only hit or miss from the start.
The well thought out suggestion involving distance, cooldown, and so on gives us some starting parameters.
Oh, and in response to the posts still bickering and explaining why the skill is bad, what is wrong with you? Can't you @#$% read? I said let's discuss the success rate, and stuff like that will be ignored. Can't you take the hint from all of the posts being unapproved? If you want to continue to pointlessly babbling about why you don't like the skill that you've never even tried, go to another thread.
I like the suggestion about being hit canceling the grab, but I don't think that would be possible due to the way it works, it can only hit or miss from the start.
The well thought out suggestion involving distance, cooldown, and so on gives us some starting parameters.
Oh, and in response to the posts still bickering and explaining why the skill is bad, what is wrong with you? Can't you @#$% read? I said let's discuss the success rate, and stuff like that will be ignored. Can't you take the hint from all of the posts being unapproved? If you want to continue to pointlessly babbling about why you don't like the skill that you've never even tried, go to another thread.
JamesBond007 22 Jan 2014
Moogle, on 22 January 2014 - 02:00 AM, said:
Nice suggestions from many! I wake up with actual suggestions, so happy!
I like the suggestion about being hit canceling the grab, but I don't think that would be possible due to the way it works, it can only hit or miss from the start.
The well thought out suggestion involving distance, cooldown, and so on gives us some starting parameters.
Oh, and in response to the posts still bickering and explaining why the skill is bad, what is wrong with you? Can't you @#$% read? I said let's discuss the success rate, and stuff like that will be ignored. Can't you take the hint from all of the posts being unapproved? If you want to continue to pointlessly babbling about why you don't like the skill that you've never even tried, go to another thread.
I like the suggestion about being hit canceling the grab, but I don't think that would be possible due to the way it works, it can only hit or miss from the start.
The well thought out suggestion involving distance, cooldown, and so on gives us some starting parameters.
Oh, and in response to the posts still bickering and explaining why the skill is bad, what is wrong with you? Can't you @#$% read? I said let's discuss the success rate, and stuff like that will be ignored. Can't you take the hint from all of the posts being unapproved? If you want to continue to pointlessly babbling about why you don't like the skill that you've never even tried, go to another thread.
•We can still cancel the hook when the soldier stunned or if someone hooked him too.
•If the target hooked by the soldier he/she can still use the skill to cancel it like stunning the soldier.
•Hook must be faster than the movement speed of the target? or lets say 2.7mspeed (So the scout has the easy way to counter it with their movement speed above 2.7mspeed)
•And i hope this will enable to all PK maps
Additional Suggestion for the CTRL+F1-F12 skill bar. Thanks!
danerika, on 18 January 2014 - 04:03 PM, said:
currently, we can utilize 2 skill bars, F1-F12 and Alt+F1-Alt+F12. There is this another skill bar, Ctrl, but we can't use it simultaneously with the Alt skill bar.
What I suggest is that we extract this Ctrl skill bar, so we can have 3 skill bars to utilize in game. this can dramatically change gameplay, especially for hardcore switchers.
thanks and more power!
What I suggest is that we extract this Ctrl skill bar, so we can have 3 skill bars to utilize in game. this can dramatically change gameplay, especially for hardcore switchers.
thanks and more power!
Edited by JamesBond007, 22 January 2014 - 10:17 AM.
tintin 26 Jan 2014
Can't find the thread where it was suggested, but duels now support items bets! The limit for zulie bets is also raised to 99.9b.
Gresh 27 Jan 2014
But tintin, what if i want to bet for 100b? ahaha joking, great update tough!
Williams 27 Jan 2014
Also remove the inner light of the duel ground because it is really annoying and i guess some people lag from it it will be very good, and remove the delay of the attack of the winner so like that it will be fair for the both players
Gresh 27 Jan 2014
tintin can you make it like this; the loser of the first round always starts attacking in the second round. Can you remove that? so both players can start their skills at the same time?
tintin 27 Jan 2014
Williams, on 27 January 2014 - 04:37 AM, said:
Also remove the inner light of the duel ground because it is really annoying and i guess some people lag from it it will be very good, and remove the delay of the attack of the winner so like that it will be fair for the both players
FlashFire, on 27 January 2014 - 04:42 PM, said:
tintin can you make it like this; the loser of the first round always starts attacking in the second round. Can you remove that? so both players can start their skills at the same time?
I removed the 30 second spawn protection, both players can attack after the countdown.
JamesBond007 27 Jan 2014
tintin 27 Jan 2014
Gresh 28 Jan 2014
To be honest, if the soldier class will get the hook, you should make a new skill for every class.
Reliable 28 Jan 2014
FlashFire, on 28 January 2014 - 04:06 AM, said:
To be honest, if the soldier class will get the hook, you should make a new skill for every class.
And why's that? They make a skill for a reason.
Then they should double or even tripple every adjustment they make in this game, to make it 'fair' for every class.. This adjustment is something alot of people asked for, I dont see why it is needed to do the same for other class unless the majority of this server or de DEV's think it is needed.
Class improvement = solving a problem or getting rid of a problem.