Patch 01/10/2013 Deatchmatch & Newbie...
tintin 01 Sep 2013
- Added 'Deathmatch' to the Game Arena.
- Added two new maps that function as a gateway between low level areas and Junon cities.
- Adjusted Sphere attack power calculation : It now uses mostly INT + some STR
- Fixed Spartan Spear
Deathmatch
Forest of Dawn
Mount Sherock
- This is an event that can be started by Event Managers.
- All players must kill eachother and the one who reaches the point limit first wins the Deathmatch.
- Group sizes, Group Limits and Point limits can be changed by the EM to turn it into a Team Deathmatch.
- You are automatically respawned after 5 seconds with full automatic buffs
- There is a 5 second spawn protection
- Chat is removed in this area
- 10 Points are awarded per kill
- 5 Points are awarded per killstreak of 3 or more.
- The scoreboard can be viewed with Alt+J hotkey.
- A new map was added for this game.
- Added two new maps that function as a gateway between low level areas and Junon cities.
- Mount Sherock : Connects Breezy Hills to Junon Polis
- Forest of Dawn : Connects Adventurers Plains with Sunshine Coast, Valley of Luxem Tower and Canyon city of Zant
- Adjusted Sphere attack power calculation : It now uses mostly INT + some STR
- Fixed Spartan Spear
Deathmatch
Forest of Dawn
Mount Sherock
Cloud 01 Sep 2013
- Adjusted Sphere attack power calculation : It now uses mostly INT + some STR
well~~~this change makes shaman have super ap XD
I find that shaman can reach 4.8k+ap now
Edited by Cloud, 01 September 2013 - 12:27 PM.
well~~~this change makes shaman have super ap XD
I find that shaman can reach 4.8k+ap now
Edited by Cloud, 01 September 2013 - 12:27 PM.
Azimuth 01 Sep 2013
shaman stun skill 32-40% success rate.. the stun rate is relatively low i guess.. low success rate and cool down is a bit long also.. success rate should be increased a lil bit..
Cloud 01 Sep 2013
Azimuth, on 01 September 2013 - 04:47 PM, said:
shaman stun skill 32-40% success rate.. the stun rate is relatively low i guess.. low success rate and cool down is a bit long also.. success rate should be increased a lil bit..
for a long 12s stun , and shaman is a high int char
this rate is not low , in my opinion , 32-40% is good enough
MonkeyDBunny 01 Sep 2013
tintin, on 01 September 2013 - 09:50 AM, said:
- Added 'Deathmatch' to the Game Arena.
- This is an event that can be started by Event Managers.
- All players must kill eachother and the one who reaches the point limit first wins the Deathmatch.
- Group sizes, Group Limits and Point limits can be changed by the EM to turn it into a Team Deathmatch.
- You are automatically respawned after 5 seconds with full automatic buffs
- There is a 5 second spawn protection
- Chat is removed in this area
- 10 Points are awarded per kill
- 5 Points are awarded per killstreak of 3 or more.
- The scoreboard can be viewed with Alt+J hotkey.
- A new map was added for this game.
- Mount Sherock : Connects Breezy Hills to Junon Polis
- Forest of Dawn : Connects Adventurers Plains with Sunshine Coast, Valley of Luxem Tower and Canyon city of Zant
at this NEW MAPS.. uhm it is good that the maps now are connected.. but one thing came up to my mind. this map will only function as gateway to connect those other maps and won be so useful for lvling. and farming i guess. maybe instead adding maps for low lvl why dont add maps for High level cause as we can see 225-255 maps for leveling purpose has few options like going to GEB and FORBS. + Forbs and GEB has Few leveling spots. cause at forb there is only one GOOD spot.. and Geb has only 3 maybe. so i think that maybe rather adding maps for low level it will be more efficient if add new map for high levels
i dont mean anything bad with this. but its kind of suggestion
Azimuth 01 Sep 2013
Cloud, on 01 September 2013 - 04:53 PM, said:
for a long 12s stun , and shaman is a high int char
this rate is not low , in my opinion , 32-40% is good enough
this rate is not low , in my opinion , 32-40% is good enough
maybe.. but 12s stun is nothing if you cannot use it against the enemy.. my int is very high yet I cannot stun well.. 40-50 % will do i guess.
Voldo 02 Sep 2013
meeow, on 01 September 2013 - 05:00 PM, said:
at this NEW MAPS.. uhm it is good that the maps now are connected.. but one thing came up to my mind. this map will only function as gateway to connect those other maps and won be so useful for lvling. and farming i guess. maybe instead adding maps for low lvl why dont add maps for High level cause as we can see 225-255 maps for leveling purpose has few options like going to GEB and FORBS. + Forbs and GEB has Few leveling spots. cause at forb there is only one GOOD spot.. and Geb has only 3 maybe. so i think that maybe rather adding maps for low level it will be more efficient if add new map for high levels
i dont mean anything bad with this. but its kind of suggestion
i dont mean anything bad with this. but its kind of suggestion
you're right, it would be nice if it had more maps to high level.added the temple in luna, but no new mob. the mobs are those of end of the world and unholy.
Kyros 02 Sep 2013
Voldo, on 02 September 2013 - 06:03 AM, said:
you're right, it would be nice if it had more maps to high level.added the temple in luna, but no new mob. the mobs are those of end of the world and unholy.
These two maps where in the iRosePH Vault and it would be a shame if we didn't use them
And yes we also moved the mobs from end of world to a new location because frankly the old one was kinda lame, since it was only a black map.
We all thought this would be a nice adjustment.
We are still making and searching for new maps as example the deathmatch map that has also been recently added.
Voldo 03 Sep 2013
Kyros, on 02 September 2013 - 10:04 PM, said:
These two maps where in the iRosePH Vault and it would be a shame if we didn't use them
And yes we also moved the mobs from end of world to a new location because frankly the old one was kinda lame, since it was only a black map.
We all thought this would be a nice adjustment.
We are still making and searching for new maps as example the deathmatch map that has also been recently added.
And yes we also moved the mobs from end of world to a new location because frankly the old one was kinda lame, since it was only a black map.
We all thought this would be a nice adjustment.
We are still making and searching for new maps as example the deathmatch map that has also been recently added.
yes, I did not say it was not cool the new map. It was super cool, but you could have put new types of mobs.If it can add a new map with new mobs to 255 would be really cool,like machines mobs, mobs dinosaurs or things like that.