Patch 11/03/2013 Prestige Stats
UltraInstinct 12 Mar 2013
i think you should make the gathering double drop and gathering speed booster tradeable so players who use multiple accounts can use them at the same time... btw orlo bark and pebble are missing ingame coz i hear complains that they dont loot any esp. orlo bark... the pebble material is new to us... so we dont know yet if its obtainable already or not...
tintin 12 Mar 2013
PAndYSAL 15 Mar 2013
good day dev's and admin's i have a few question about the new stats.
Thanks in advance. We just want to clear this stats so we can pick a good one for our build =)
- Poison Magic - Increase damage and chance of poison attack on every hit. = increase ap? + chance to have poison on enemy status?
- Stunna and Blood sucker = how many % chance will be added if we (+15) our weapon. This stats can be affect also on armors? i think stunna is imbalance if can be added also on armors.
- Holy Ghost - Extend stealth capabilities. = is this only for raiders when they used hide skill? or this one can be increase dodge rate?
Thanks in advance. We just want to clear this stats so we can pick a good one for our build =)
Raudon 16 Mar 2013
PAndYSAL, on 15 March 2013 - 04:32 PM, said:
- Stunna and Blood sucker = how many % chance will be added if we (+15) our weapon. This stats can be affect also on armors? i think stunna is imbalance if can be added also on armors.
- Holy Ghost - Extend stealth capabilities. = is this only for raiders when they used hide skill? or this one can be increase dodge rate?
Not sure if will be imablance , if u dont want to get stuned use stunmina rune , if u want stun use stunna rune, just like we have char style stunner and some bet types that use magic resistence on duel , about the holy ghost i imagine that affect only the 2 cloaking skils of raider , the cloak of bourg and the ghost potion . but lets wait the answer
tintin 16 Mar 2013
PAndYSAL, on 15 March 2013 - 04:32 PM, said:
- Poison Magic - Increase damage and chance of poison attack on every hit. = increase ap? + chance to have poison on enemy status?
Poison Magic (duration 15 seconds)
(10) Chance 1.0%, Rate 0.5%
(11) Chance 1,5%, Rate 1.0%
(12) Chance 2.0%, Rate 1.5%
(13) Chance 2.5%, Rate 2.0%
(14) Chance 3.0%, Rate 2.5%
(15) Chance 3.5%, Rate 3.5%
Poison Magic is a new form of Poison that damages the enemy by a percentage of his HP. Old poison would only do "30 damage for 10 seconds", while new poison will do "2.5% for 15 seconds"
15% means every second your enemy will lose 15% of his HP.
The chance applies to every hit you make.
Example 1. Your enemy has 5000 HP and you have a total of 8% poison magic.
0 5000 1 4600 -400 2 4232 -368 3 3893 -339 4 3582 -311 5 3295 -287 6 3032 -264 7 2789 -243 8 2566 -223 9 2361 -205 10 2172 -189 11 1998 -174 12 1838 -160 13 1691 -147 14 1556 -135 15 1431 -124
After 15 seconds your enemy has 1431 HP remaining.
Example 2: Your enemy has 5000 HP, you have 7 items at (15) for a total rate of 24,5%.
0 5000 1 3775 -1225 2 2850 -925 3 2152 -698 4 1625 -527 5 1227 -398 6 926 -301 7 699 -227 8 528 -171 9 399 -129 10 301 -98 11 227 -74 12 172 -56 13 130 -42 14 98 -32 15 74 -24
After 15 seconds your enemy only has 74 HP remaining.
tintin 16 Mar 2013
PAndYSAL, on 15 March 2013 - 04:32 PM, said:
- Stunna and Blood sucker = how many % chance will be added if we (+15) our weapon. This stats can be affect also on armors? i think stunna is imbalance if can be added also on armors.
Stunna
(10) 0.5%
(11) 1.0%
(12) 1.5%
(13) 2.0%
(14) 2.5%
(15) 3.5%
This chance only applies to skill attacks. If you have 7 (15) items, your chance of stunning the enemy with your skill becomes 24,5%.
Blood Sucker (Life Steal)
(10) 1.0%
(11) 1.2%
(12) 1.4%
(13) 1.6%
(14) 1.8%
(15) 2.0%
Everytime you damage your enemy you will get a percentage of this damage added to your HP instantly. If you have 7 (15) items, you get 14% of the damage as HP. We think this stat could be a little overpowering for raiders, so the rates are low now. We will balance it when there are more high refined items.
Raudon 16 Mar 2013
tintin, on 16 March 2013 - 03:00 AM, said:
Stunna
This chance only applies to skill attacks. If you have 7 (15) items, your chance of stunning the enemy with your skill becomes 24,5%.
This chance only applies to skill attacks. If you have 7 (15) items, your chance of stunning the enemy with your skill becomes 24,5%.
Now i really want Stunna ... hahahahahhaha ... this runes is a totally diferent system and its sounds very good , cant wait to test it
zepki08 16 Mar 2013
tintin, on 16 March 2013 - 03:00 AM, said:
Stunna
(10) 0.5%
(11) 1.0%
(12) 1.5%
(13) 2.0%
(14) 2.5%
(15) 3.5%
This chance only applies to skill attacks. If you have 7 (15) items, your chance of stunning the enemy with your skill becomes 24,5%.
Blood Sucker (Life Steal)
(10) 1.0%
(11) 1.2%
(12) 1.4%
(13) 1.6%
(14) 1.8%
(15) 2.0%
Everytime you damage your enemy you will get a percentage of this damage added to your HP instantly. If you have 7 (15) items, you get 14% of the damage as HP. We think this stat could be a little overpowering for raiders, so the rates are low now. We will balance it when there are more high refined items.
(10) 0.5%
(11) 1.0%
(12) 1.5%
(13) 2.0%
(14) 2.5%
(15) 3.5%
This chance only applies to skill attacks. If you have 7 (15) items, your chance of stunning the enemy with your skill becomes 24,5%.
Blood Sucker (Life Steal)
(10) 1.0%
(11) 1.2%
(12) 1.4%
(13) 1.6%
(14) 1.8%
(15) 2.0%
Everytime you damage your enemy you will get a percentage of this damage added to your HP instantly. If you have 7 (15) items, you get 14% of the damage as HP. We think this stat could be a little overpowering for raiders, so the rates are low now. We will balance it when there are more high refined items.
Gresh 16 Mar 2013
Lets just see first, it will take a long time before someone got 7 items +15.
Raudon 16 Mar 2013
zepki08, on 16 March 2013 - 08:20 AM, said:
Would this chance rate be added to the percentage of stun skills in each job? Or all skill will have 24% of stunning the enemy? How long is the duration? Isn't this skill is too little overpowered? I think it's better if its mini stun like 1 second or .5 second or something.
the duration is the same of the stun skill that you are using , stunna affects the skill not a hit , the % will be added in the % of skill not sure if going to be in normal% + stunna % , or normal% + ( normal% * stunna%) , i think will be the second option
tintin 16 Mar 2013
Raudon, on 16 March 2013 - 11:56 AM, said:
the duration is the same of the stun skill that you are using , stunna affects the skill not a hit , the % will be added in the % of skill not sure if going to be in normal% + stunna % , or normal% + ( normal% * stunna%) , i think will be the second option
zepki08, on 16 March 2013 - 08:20 AM, said:
Would this chance rate be added to the percentage of stun skills in each job? Or all skill will have 24% of stunning the enemy? How long is the duration? Isn't this skill is too little overpowered? I think it's better if its mini stun like 1 second or .5 second or something.
1MistakeUwillDie 16 Mar 2013
tintin, on 16 March 2013 - 10:37 PM, said:
No, you are wrong. It doesn't increase the chance of stun skills. But if your stun skill fails, you have the 24% chance of stunning for a short duration.
Yes, every skill you use has this additional chance of stunning your enemy. The duration is only 2 seconds, so it's a short stun.
Yes, every skill you use has this additional chance of stunning your enemy. The duration is only 2 seconds, so it's a short stun.
tintin 16 Mar 2013
1MistakeUwillDie 17 Mar 2013
zepki08 17 Mar 2013
tintin 17 Mar 2013
I think it will be interesting. If you get poisoned you can put on Damage Reflect equipment to reflect the poison damage onto the raider If you put on Blood Sucker and some Damage Reflect, your HP gains from the reflected damage you suck from.
It leads to very interesting play imo.
It leads to very interesting play imo.
zepki08 17 Mar 2013
tintin, on 17 March 2013 - 12:50 PM, said:
I think it will be interesting. If you get poisoned you can put on Damage Reflect equipment to reflect the poison damage onto the raider If you put on Blood Sucker and some Damage Reflect, your HP gains from the reflected damage you suck from.
It leads to very interesting play imo.
It leads to very interesting play imo.