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There have been 33 items by Moogle (Search limited from 23-May 23)
#36893 unbalance colour in game
Posted by Moogle on 23 February 2014 - 09:35 PM in Game Client & In-game Bugs
#36903 unbalance colour in game
Posted by Moogle on 23 February 2014 - 10:55 PM in Game Client & In-game Bugs
#35538 Ruins maps mob!!!
Posted by Moogle on 06 January 2014 - 10:01 AM in Game Client & In-game Bugs
#35514 Ruins maps mob!!!
Posted by Moogle on 05 January 2014 - 08:49 PM in Game Client & In-game Bugs
#35501 Ruins maps mob!!!
Posted by Moogle on 05 January 2014 - 06:47 AM in Game Client & In-game Bugs
#35546 Ruins maps mob!!!
Posted by Moogle on 06 January 2014 - 01:41 PM in Game Client & In-game Bugs
#35629 Ruins maps mob!!!
Posted by Moogle on 08 January 2014 - 12:00 PM in Game Client & In-game Bugs
Too many people are so convinsed of their own absurd theories to listen to factual information, so whatever, they can think what they want.
#35590 Ruins maps mob!!!
Posted by Moogle on 07 January 2014 - 09:10 AM in Game Client & In-game Bugs
#33331 Rocky Ridge - Preview
Posted by Moogle on 26 November 2013 - 09:55 PM in Announcements
#33248 Rocky Ridge - Preview
Posted by Moogle on 25 November 2013 - 11:23 PM in Announcements
@ Voldo:
Clay Walker: Lv48
Elder Clay Walker: Lv50
Stony Walker: Lv52
Elder Stony Walker: Lv54
Rocky: Lv56
Elder Rocky: Lv58
Rocky King: Lv62
#33233 Rocky Ridge - Preview
Posted by Moogle on 25 November 2013 - 04:30 PM in Announcements
The secondary purpose of this project is quest-related, as expanding the world provides many new locations, each being given a unique story. Rose Online in general never really had much of a story, or at least not a complete one. The episode quest ended after killing the Goblin King, and then went nowhere.
I was told that I needed more short-term projects, due to the fact that most of my projects take months upon months, and it would be nice to have new content on every patch. A new planet is very possible, but is quite a lot more work than making maps such as this. It exists as a background project, with no ETA, due to the fact that nobody can estimate how long it will take one person to create an entire planet's worth of object sets. It is for that reason that it is best that I work on all sorts of things, such as this.
#33209 Rocky Ridge - Preview
Posted by Moogle on 25 November 2013 - 07:40 AM in Announcements
Town: Rocky Ridge
Entrance Location: Forest of Wisdom
Level Range: 48 - 58
Purpose: Fill in a leveling gap & Provide a closer town location
#36949 Patch 22/02/2014 New Arena Games
Posted by Moogle on 24 February 2014 - 11:14 PM in Update Archive
BowAtk = ( ( DEX * 0.62 + STR * 0.2 + LEVEL * 0.2 + ArrowQuality ) +
( ( ( WeaponAtk ) ) + ArrowQuality * 0.5 + 8 ) * ( DEX * 0.04 + SEN*0.03 + 29 ) / 30 ) )
GunAtk = ( ( DEX * 0.4 + CON * 0.5 + LEVEL * 0.2 + BulletQuality ) +
( ( (WeaponAtk) ) + BulletQuality * 0.6 + 8 ) * ( CON * 0.03 + SEN * 0.05 + 29) / 30 ) )
CannonAtk = ( ( STR * 0.52 + CON * 0.5 + LEVEL * 0.2 + ShellQuality ) +
( ( (WeaponAtk) ) + ShellQuality + 12 ) * ( CON * 0.04 + SENSE * 0.05 + 29) / 30 ) )
OHS,Mace,THS,Spear,&AxeAtk = ( ( STR * 0.75 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( STR * 0.05 + 29) / 30 ) )
Staff&SphereAtk = ( ( STR * 0.4 + INT * 0.4 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( INT * 0.05 + 29 ) / 30 ) )
WandAtk = ( ( INT * 0.6 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( SEN * 0.1 + 26 ) / 27 ) )
KatarAtk = ( ( STR * 0.42 + DEX * 0.55 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( DEX * 0.05 + 20 ) / 21 ) )
DualAtk = ( ( STR * 0.63 + DEX * 0.45 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( DEX * 0.05 + 25 ) / 26 ) )
#40962 Gunslinger Cinematic Trailer
Posted by Moogle on 01 September 2014 - 11:13 PM in Announcements
#37829 Ground Bug?
Posted by Moogle on 27 March 2014 - 11:26 AM in Game Client & In-game Bugs
#36032 Do something about GA
Posted by Moogle on 21 January 2014 - 01:45 AM in Game Client & In-game Bugs
#36084 Do something about GA
Posted by Moogle on 22 January 2014 - 02:00 AM in Game Client & In-game Bugs
I like the suggestion about being hit canceling the grab, but I don't think that would be possible due to the way it works, it can only hit or miss from the start.
The well thought out suggestion involving distance, cooldown, and so on gives us some starting parameters.
Oh, and in response to the posts still bickering and explaining why the skill is bad, what is wrong with you? Can't you @#$% read? I said let's discuss the success rate, and stuff like that will be ignored. Can't you take the hint from all of the posts being unapproved? If you want to continue to pointlessly babbling about why you don't like the skill that you've never even tried, go to another thread.
#36035 Do something about GA
Posted by Moogle on 21 January 2014 - 03:32 AM in Game Client & In-game Bugs
Sepkyroth, on 21 January 2014 - 02:38 AM, said:
Yes it is a soldier class skill with lvl 200 requirement
Williams, on 21 January 2014 - 02:44 AM, said:
Skill's already been created, so it wouldn't be faster to make since it's already done.
Again, we are listening for suggestions on how everyone would like to see the skill hit or miss, not discussing whether it will be implemented or not.
#36029 Do something about GA
Posted by Moogle on 21 January 2014 - 01:23 AM in Game Client & In-game Bugs
Anyway, we will continue to figure out how this skill is going to work. I suggest that you start making suggestions on what factors you would like us to take into consideration while determining what can cause the skill to fail, rather than crying about it's existence, because it is going to exist. If there is a problem with it, it will be fixed, but unless there is a real actual problem with it's existence, it will exist. Further complaints about the skill prior to release will be considered mindless babbling, and ignored.
So let's start on the topic of factors which we should consider while determining the success or failure of the skill, shall we?
#36039 Do something about GA
Posted by Moogle on 21 January 2014 - 06:25 AM in Game Client & In-game Bugs
Raudon, on 21 January 2014 - 05:22 AM, said:
At the moment there aren't any restrictions on what the target can do. I think I pulled tintin while he was using a skill on me once, it just continued as he was moving. We've even used the skill on eachother and collided in mid air haha
#36003 Do something about GA
Posted by Moogle on 20 January 2014 - 09:53 PM in Game Client & In-game Bugs
On the other hand we have some ignorant responses. How could you say that anything is overpowered at this point? So sure of your opinions too, it makes me laugh. To say that the skill is overpowered because soldiers are meant to be slow is silly. Though your idea is based on a true fact, you are ignoring the fact that our players have double, even triple the amount of the DEX stat that rose online developers ever intended a player to have. When using this grappling skill in testing even, the soldier barely has time to fire off one skill before the dex character takes off running.
Lastly, stop suggesting a new map, hell will freeze over before I make a new map for this issue, it is not going to happen, period, not by my hands at least. It is absolutely hilarious that you think that making a map is soo easy compared to "wasting time" making a new skill. With all due respect, you honestly just don't have a clue, so don't try to judge our priorities when you have no idea what you are talking about.
#36044 Do something about GA
Posted by Moogle on 21 January 2014 - 11:04 AM in Game Client & In-game Bugs
#35965 Do something about GA
Posted by Moogle on 19 January 2014 - 10:52 PM in Game Client & In-game Bugs
#35973 Do something about GA
Posted by Moogle on 20 January 2014 - 11:20 AM in Game Client & In-game Bugs
It is called Grappling Hook. If you have suggestions, now would be the time to present them.
#35976 Do something about GA
Posted by Moogle on 20 January 2014 - 11:36 AM in Game Client & In-game Bugs
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