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#35622 Ruins maps mob!!!

Posted by lefou6 on 08 January 2014 - 03:38 AM in Game Client & In-game Bugs

So now, let s get it straight. On one hand you created a new job : Shaman, wich is purely aoe based and on the other hand you drastically reduced the number of mobs in Ruins. You claimed that it s balanced because you added mobs in Prison, knowing that it drops absolutly nothing usefull (trash etcs and lvl 155 equipments while it s a map lvl 200). What s the use of it? Im not whining because I want everything to be easier... I just can´t agree with the fact that you make farming extremly slower than what it was before. You aren´t making things harder, you are just making it longer for non cash spammers to get money. Time sink doesn´t mean harder content, especially since you guys seem to be unable to get your drop tables straight, logic, and rewarding. Where are lvl 120 uniques? while a big number of bosses ingame are absolutly dropping nothing,
how come lvl 255 equipments are way less powerfull than lvl 131 cash sets... is your ultimate goal to force everyone to completly rely on real money in order to have a competitve lvl 255 chars? It really looks like it... especially since you are killing ingame farming.



#35500 Ruins maps mob!!!

Posted by lefou6 on 05 January 2014 - 01:29 AM in Game Client & In-game Bugs

hello
why you have reduced the number of mob in ruins?