The primary purpose of the world expansion is to fill in the leveling gaps, which will make leveling much smoother. Instead of going from zant, to anima, and then straight to kenji, scrolling out to junon each time for buffs, it would make more sense to be able to go from zant, to anima, to forest of wisdom, to rocky ridge where you can rebuff, kill for a few levels, and then move on to kenji. That way there is no scrolling or going back for rebuffs, because everything is on the way. It is especially helpful to actual new players, who start with nothing, and need some sort of beginning gameplay to get anywhere, which leads me to:
The secondary purpose of this project is quest-related, as expanding the world provides many new locations, each being given a unique story. Rose Online in general never really had much of a story, or at least not a complete one. The episode quest ended after killing the Goblin King, and then went nowhere.
I was told that I needed more short-term projects, due to the fact that most of my projects take months upon months, and it would be nice to have new content on every patch. A new planet is very possible, but is quite a lot more work than making maps such as this. It exists as a background project, with no ETA, due to the fact that nobody can estimate how long it will take one person to create an entire planet's worth of object sets. It is for that reason that it is best that I work on all sorts of things, such as this.
For some people, like myself, nvidia 3D vision will automatically enable itself when a compatible game is run in fullscreen mode. To turn it off, I press the key combo that I've set to enable/disable the feature, though the screen brightness does not return to normal. I suggest turning it off entirely in the nvidia control panel.