Jump to content


Moogle's Content

There have been 33 items by Moogle (Search limited from 17-May 23)


By content type

See this member's


Sort by                Order  

#36039 Do something about GA

Posted by Moogle on 21 January 2014 - 06:25 AM in Game Client & In-game Bugs

View PostRaudon, on 21 January 2014 - 05:22 AM, said:

IF that skill will be in all maps , what the target is able to do while hooked ?does he can skill or receve a skill , atck or be atck?

At the moment there aren't any restrictions on what the target can do. I think I pulled tintin while he was using a skill on me once, it just continued as he was moving. We've even used the skill on eachother and collided in mid air haha



#36044 Do something about GA

Posted by Moogle on 21 January 2014 - 11:04 AM in Game Client & In-game Bugs

Yeah, Tintin did quite a lot of difficult work to make this skill possible, other servers certainly don't have anything like it.



#36084 Do something about GA

Posted by Moogle on 22 January 2014 - 02:00 AM in Game Client & In-game Bugs

Nice suggestions from many! I wake up with actual suggestions, so happy! :P
I like the suggestion about being hit canceling the grab, but I don't think that would be possible due to the way it works, it can only hit or miss from the start.

The well thought out suggestion involving distance, cooldown, and so on gives us some starting parameters.

Oh, and in response to the posts still bickering and explaining why the skill is bad, what is wrong with you? Can't you @#$% read? I said let's discuss the success rate, and stuff like that will be ignored. Can't you take the hint from all of the posts being unapproved? If you want to continue to pointlessly babbling about why you don't like the skill that you've never even tried, go to another thread.



#36893 unbalance colour in game

Posted by Moogle on 23 February 2014 - 09:35 PM in Game Client & In-game Bugs

If you play fullscreen you must disable stereoscopic 3D, or use whatever you set your hotkey to in order to turn it off.



#36903 unbalance colour in game

Posted by Moogle on 23 February 2014 - 10:55 PM in Game Client & In-game Bugs

For some people, like myself, nvidia 3D vision will automatically enable itself when a compatible game is run in fullscreen mode. To turn it off, I press the key combo that I've set to enable/disable the feature, though the screen brightness does not return to normal. I suggest turning it off entirely in the nvidia control panel.



#36949 Patch 22/02/2014 New Arena Games

Posted by Moogle on 24 February 2014 - 11:14 PM in Update Archive

Simplified:

BowAtk = ( ( DEX * 0.62 + STR * 0.2 + LEVEL * 0.2 + ArrowQuality ) +
( ( ( WeaponAtk ) ) + ArrowQuality * 0.5 + 8 ) * ( DEX * 0.04 + SEN*0.03 + 29 ) / 30 ) )

GunAtk = ( ( DEX * 0.4 + CON * 0.5 + LEVEL * 0.2 + BulletQuality ) +
( ( (WeaponAtk) ) + BulletQuality * 0.6 + 8 ) * ( CON * 0.03 + SEN * 0.05 + 29) / 30 ) )

CannonAtk = ( ( STR * 0.52 + CON * 0.5 + LEVEL * 0.2 + ShellQuality ) +
( ( (WeaponAtk) ) + ShellQuality + 12 ) * ( CON * 0.04 + SENSE * 0.05 + 29) / 30 ) )

OHS,Mace,THS,Spear,&AxeAtk = ( ( STR * 0.75 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( STR * 0.05 + 29) / 30 ) )

Staff&SphereAtk = ( ( STR * 0.4 + INT * 0.4 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( INT * 0.05 + 29 ) / 30 ) )

WandAtk = ( ( INT * 0.6 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( SEN * 0.1 + 26 ) / 27 ) )

KatarAtk = ( ( STR * 0.42 + DEX * 0.55 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( DEX * 0.05 + 20 ) / 21 ) )

DualAtk = ( ( STR * 0.63 + DEX * 0.45 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( DEX * 0.05 + 25 ) / 26 ) )



#37829 Ground Bug?

Posted by Moogle on 27 March 2014 - 11:26 AM in Game Client & In-game Bugs

Good eye, fixed and will be applied.



#40962 Gunslinger Cinematic Trailer

Posted by Moogle on 01 September 2014 - 11:13 PM in Announcements