Status Calculation Formula for All Kinds of Weapon
#1
Posted 24 March 2015 - 12:09 PM
Str=(0.05 weapon ap +22.5)/30
Bow/Bowgun
Str=1/5
Dex=(0.04 weapon ap + 0.02 bullet quality +18.92)/30
Sen=(0.03 weapon ap + 0.015 bullet quality +0.24)/30
Katar
Str=3/7
Dex=(0.05 weapon ap + 11.55)/21
Staff
Str=2/5
Int=(0.05 weapon ap + 12)/30
Wand
Int=3/5
Sen=0.1 weapon ap /27
Gun & Dual Guns
Dex=2/5
Con=(0.03 weapon ap + 0.018 bullet quality+15.24)/30
Sen=(0.05 weapon ap + 0.03 bullet quality+0.4)/30
Cannon
Str=13/25
Con=(0.04 weapon ap +0.04bullet quality+15.48)/30
Sen=(0.05 weapon ap + 0.05bullet quality+0.6)/30
Dual
Str=2/5+(weapon ap/520)
Dex=11/20+(weapon ap/650)
Sphere
Str=0.63+(weapon ap/650)
Int=0.45+(weapon ap/400)
#2
Posted 24 March 2015 - 03:34 PM
Maybe give an example calculation because even I dont understand how to fill these formulas in. Might just be me haha
Edited by Reliable, 24 March 2015 - 03:34 PM.
#3
Posted 24 March 2015 - 05:38 PM
#4
Posted 24 March 2015 - 05:45 PM
a fencer weapon : chilly dagger 600ap
Sword/Blunt/Spear
Str=(0.05 weapon ap +22.5)/30
so 1Str will give u (0.05*600+22.5)/30 = 1.75ap when u r equipping this weapon
Edited by Cloud, 24 March 2015 - 05:49 PM.
#6
Posted 25 March 2015 - 01:56 AM
#7
Posted 25 March 2015 - 09:50 AM
lJcl, on 25 March 2015 - 01:56 AM, said:
( ( ( WeaponAtk ) ) + ArrowQuality * 0.5 + 8 ) * ( DEX * 0.04 + SEN*0.03 + 29 ) / 30 ) )
GunAtk = ( ( DEX * 0.4 + CON * 0.5 + LEVEL * 0.2 + BulletQuality ) +
( ( (WeaponAtk) ) + BulletQuality * 0.6 + 8 ) * ( CON * 0.03 + SEN * 0.05 + 29) / 30 ) )
CannonAtk = ( ( STR * 0.52 + CON * 0.5 + LEVEL * 0.2 + ShellQuality ) +
( ( (WeaponAtk) ) + ShellQuality + 12 ) * ( CON * 0.04 + SENSE * 0.05 + 29) / 30 ) )
OHS,Mace,THS,Spear,&AxeAtk = ( ( STR * 0.75 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( STR * 0.05 + 29) / 30 ) )
Staff&SphereAtk = ( ( STR * 0.4 + INT * 0.4 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( INT * 0.05 + 29 ) / 30 ) )
WandAtk = ( ( INT * 0.6 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( SEN * 0.1 + 26 ) / 27 ) )
KatarAtk = ( ( STR * 0.42 + DEX * 0.55 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( DEX * 0.05 + 20 ) / 21 ) )
DualAtk = ( ( STR * 0.40 + DEX * 0.55 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( DEX * 0.04 + STR * 0.05 + 25 ) / 26 ) )
SphereAtk = ( ( STR * 0.63 + INT * 0.45 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( STR * 0.04 + INT * 0.065 + 25 ) / 26 ) )
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the formulas shown above are the original ones
but actually what we care about is that "1STR = ??AP"
so need to find the derivative of STR of the equation below(Calculus)
for example ,
OHS,Mace,THS,Spear,&AxeAtk = ( ( STR * 0.75 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( STR * 0.05 + 29) / 30 ) )
d( ( STR * 0.75 + LEVEL * 0.2 ) + ( (WeaponAtk) ) * ( STR * 0.05 + 29) / 30 ) )/d STR =0.75 + 0.05*WeaponAtk/30=(0.05 weapon ap +22.5)/30
Edited by Cloud, 25 March 2015 - 09:55 AM.
#8
Posted 26 March 2015 - 08:39 AM
Does STR affects magical damage for spheres/staffs?
#9
Posted 26 March 2015 - 08:51 AM
zeedong, on 26 March 2015 - 08:39 AM, said:
Does STR affects magical damage for spheres/staffs?
STR does increase the Ap when u r using spheres/staffs
but for the DMG of magical skills, SEN affect it the most, the second is INT, and Ap only affect it little.
Edited by Cloud, 26 March 2015 - 08:51 AM.
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