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Status Calculation Formula for All Kinds of Weapon


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#1 Cloud

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Posted 24 March 2015 - 12:09 PM

Sword/Blunt/Spear
Str=(0.05 weapon ap +22.5)/30

Bow/Bowgun
Str=1/5
Dex=(0.04 weapon ap + 0.02 bullet quality +18.92)/30
Sen=(0.03 weapon ap + 0.015 bullet quality +0.24)/30

Katar
Str=3/7
Dex=(0.05 weapon ap + 11.55)/21

Staff
Str=2/5
Int=(0.05 weapon ap + 12)/30

Wand
Int=3/5
Sen=0.1 weapon ap /27

Gun & Dual Guns
Dex=2/5
Con=(0.03 weapon ap + 0.018 bullet quality+15.24)/30
Sen=(0.05 weapon ap + 0.03 bullet quality+0.4)/30

Cannon
Str=13/25
Con=(0.04 weapon ap +0.04bullet quality+15.48)/30
Sen=(0.05 weapon ap + 0.05bullet quality+0.6)/30

Dual
Str=2/5+(weapon ap/520)
Dex=11/20+(weapon ap/650)

Sphere
Str=0.63+(weapon ap/650)
Int=0.45+(weapon ap/400)

#2 Reliable

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Posted 24 March 2015 - 03:34 PM

Nice work, could be handy for newcomers indeed.
Maybe give an example calculation because even I dont understand how to fill these formulas in. Might just be me haha

Edited by Reliable, 24 March 2015 - 03:34 PM.


#3 OfficialJhayster

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Posted 24 March 2015 - 05:38 PM

Yeah. I cant understand it.

#4 Cloud

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Posted 24 March 2015 - 05:45 PM

ok , for example

a fencer weapon : chilly dagger 600ap

Sword/Blunt/Spear
Str=(0.05 weapon ap +22.5)/30


so 1Str will give u (0.05*600+22.5)/30 = 1.75ap when u r equipping this weapon

Edited by Cloud, 24 March 2015 - 05:49 PM.


#5 OfficialJhayster

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Posted 24 March 2015 - 05:58 PM

View PostCloud, on 24 March 2015 - 05:45 PM, said:

ok , for example

a fencer weapon : chilly dagger 600ap

Sword/Blunt/Spear
Str=(0.05 weapon ap +22.5)/30


so 1Str will give u (0.05*600+22.5)/30 = 1.75ap when u r equipping this weapon

Ok thanks :D

#6 EiKzSfFeJ

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Posted 25 March 2015 - 01:56 AM

where did 22.5ap came from? Just asking

#7 Cloud

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Posted 25 March 2015 - 09:50 AM

View PostlJcl, on 25 March 2015 - 01:56 AM, said:

where did 22.5ap came from? Just asking
BowAtk = ( ( DEX * 0.62 + STR * 0.2 + LEVEL * 0.2 + ArrowQuality ) +
( ( ( WeaponAtk ) ) + ArrowQuality * 0.5 + 8 ) * ( DEX * 0.04 + SEN*0.03 + 29 ) / 30 ) )

GunAtk = ( ( DEX * 0.4 + CON * 0.5 + LEVEL * 0.2 + BulletQuality ) +
( ( (WeaponAtk) ) + BulletQuality * 0.6 + 8 ) * ( CON * 0.03 + SEN * 0.05 + 29) / 30 ) )

CannonAtk = ( ( STR * 0.52 + CON * 0.5 + LEVEL * 0.2 + ShellQuality ) +
( ( (WeaponAtk) ) + ShellQuality + 12 ) * ( CON * 0.04 + SENSE * 0.05 + 29) / 30 ) )

OHS,Mace,THS,Spear,&AxeAtk = ( ( STR * 0.75 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( STR * 0.05 + 29) / 30 ) )

Staff&SphereAtk = ( ( STR * 0.4 + INT * 0.4 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( INT * 0.05 + 29 ) / 30 ) )

WandAtk = ( ( INT * 0.6 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( SEN * 0.1 + 26 ) / 27 ) )

KatarAtk = ( ( STR * 0.42 + DEX * 0.55 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( DEX * 0.05 + 20 ) / 21 ) )

DualAtk = ( ( STR * 0.40 + DEX * 0.55 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( DEX * 0.04 + STR * 0.05 + 25 ) / 26 ) )

SphereAtk = ( ( STR * 0.63 + INT * 0.45 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( STR * 0.04 + INT * 0.065 + 25 ) / 26 ) )

--------------------------------------------------------------------------

the formulas shown above are the original ones

but actually what we care about is that "1STR = ??AP"

so need to find the derivative of STR of the equation below(Calculus)

for example ,

OHS,Mace,THS,Spear,&AxeAtk = ( ( STR * 0.75 + LEVEL * 0.2 ) +
( (WeaponAtk) ) * ( STR * 0.05 + 29) / 30 ) )

d( ( STR * 0.75 + LEVEL * 0.2 ) + ( (WeaponAtk) ) * ( STR * 0.05 + 29) / 30 ) )/d STR =0.75 + 0.05*WeaponAtk/30=(0.05 weapon ap +22.5)/30

Edited by Cloud, 25 March 2015 - 09:55 AM.


#8 zeedong

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Posted 26 March 2015 - 08:39 AM

@cloud

Does STR affects magical damage for spheres/staffs?

#9 Cloud

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Posted 26 March 2015 - 08:51 AM

View Postzeedong, on 26 March 2015 - 08:39 AM, said:

@cloud

Does STR affects magical damage for spheres/staffs?

STR does increase the Ap when u r using spheres/staffs

but for the DMG of magical skills, SEN affect it the most, the second is INT, and Ap only affect it little.

Edited by Cloud, 26 March 2015 - 08:51 AM.






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