Hunter passive skill True sight.
ImYourIDOL 05 Oct 2014
this passive skill of hunter which gives 150hit and 50ap is working even the required weapon is "bow" thats why i think ap hunter with duals are a bit stronger than ap raiders. i think gm's should fix this
ACH1LLES 05 Oct 2014
that passive skill works even if a hunter is using dual swords?
ImYourIDOL 05 Oct 2014
ImYourIDOL 05 Oct 2014
EDIT: its working even the required weapon is NOT "bow"
Edited by ImYourIDOL, 05 October 2014 - 10:10 PM.
Edited by ImYourIDOL, 05 October 2014 - 10:10 PM.
BETTLEMAN 06 Oct 2014
Really how is it stronger than a raider? Can you cast skills and stun them with 8 sec stun? I know where your coming from, but entirely a waste if they change it because the HR is apparently strong lol.
ImYourIDOL 06 Oct 2014
Namazaki, on 06 October 2014 - 05:20 AM, said:
Really how is it stronger than a raider? Can you cast skills and stun them with 8 sec stun? I know where your coming from, but entirely a waste if they change it because the HR is apparently strong lol.
MonkeyDBunny 06 Oct 2014
fix fix that skill was for 3rd job passive. so means that it should only work for its desired weapon which is BOW like other jobs got their skill job requirement
ImYourIDOL 06 Oct 2014
LAUX 06 Oct 2014
I made a similar topic about hunter's traps before. Every job shoul have their own skills to work only for their correct weapon. Check here > http://forums.irosep...1-hunter-traps/
ImYourIDOL 07 Oct 2014
CrayCray, on 06 October 2014 - 11:56 PM, said:
I made a similar topic about hunter's traps before. Every job shoul have their own skills to work only for their correct weapon. Check here > http://forums.irosep...1-hunter-traps/
Kyros 07 Oct 2014
Well this is more a devs thingy but sure I will answer it.
If the restriction says it should only work on bow, then bow it is, if not it is a bug or the restriction should be wrong, which I do not think it is in this case.
Perhaps tintin can look in to it soon and yes we already had a discussion regarding the traps, they will become bow requirement as well.
If the restriction says it should only work on bow, then bow it is, if not it is a bug or the restriction should be wrong, which I do not think it is in this case.
Perhaps tintin can look in to it soon and yes we already had a discussion regarding the traps, they will become bow requirement as well.
LAUX 07 Oct 2014
Class skills really must be usable only for their correct weapon usage, not what the player disires.
ImYourIDOL 07 Oct 2014
Kyros, on 07 October 2014 - 02:12 AM, said:
Well this is more a devs thingy but sure I will answer it.
If the restriction says it should only work on bow, then bow it is, if not it is a bug or the restriction should be wrong, which I do not think it is in this case.
Perhaps tintin can look in to it soon and yes we already had a discussion regarding the traps, they will become bow requirement as well.
If the restriction says it should only work on bow, then bow it is, if not it is a bug or the restriction should be wrong, which I do not think it is in this case.
Perhaps tintin can look in to it soon and yes we already had a discussion regarding the traps, they will become bow requirement as well.
Gresh 07 Oct 2014
I guess so. They are annoying anyways. Same as AP raider, which has been ''''''''''''''nerfed'''''''''''''' a while ago
MonkeyDBunny 07 Oct 2014
That passive skill was for HUNTER and those TRAPS as well. so it means that those skills should be only used with its desired weapon which is bow if they dont fix it maybe bring back the no weapon requirement in skills so i can use my katar cleric again :3 rawr wahahaha
LAUX 09 Oct 2014
hahahaha me too man, I kinda feel bad when I posted a similar topic about this weeks ago. I got negative comments about the traps and efficiency of their hunter skills using duals
Urtharo 09 Oct 2014
I guess the only thing to be fixed in here is that True Sight might be disabled when hunter uses Dual Swords <3