Patch 01/09/2014 Dungeon Cave of Ulverick
#21
Posted 01 September 2014 - 09:50 PM
Luna Training Grounds
The pvp mode of this map is not like the normal CvC (Clan vs Clan) based maps, this map is FFA (Free For All). It means that your soulmate, clan and allies will be your enemy. Clan and Soulmate teleport has been disabled.
#22
Posted 01 September 2014 - 10:03 PM
#23
Posted 01 September 2014 - 10:20 PM
http://i.imgur.com/JlD7nnn.jpg?1
http://i.imgur.com/G9yTyxy.jpg?1
#24
Posted 01 September 2014 - 10:42 PM
#25
Posted 02 September 2014 - 12:30 AM
1. (2) Players died and was resurrected. Players died again but still standing and the cleric got disconnected (fatal error).
No message box was displayed where to be resurrected.
Only option was to re-log. And after doing so, we ended up on our saved point. NO WAY TO GET BACK TO THE CAVE.
2. Same thing happened on the one who got disconnected.
3. Time bonus was added after which a message shows "20 minutes remaining time". And then after 5 minutes it shown.. "25 minutes remaining time"
and then it goes back to 20 minutes again. We're all like (O.o) LOL
Would there be a way to get back to the cave when these things happen? Kinda unfair because we are fighting Ulverick already when this happened.
And we got plenty of time left but no choice but to restart the game. >.<
#27
Posted 02 September 2014 - 02:35 AM
arden, on 02 September 2014 - 12:30 AM, said:
3. Time bonus was added after which a message shows "20 minutes remaining time". And then after 5 minutes it shown.. "25 minutes remaining time"
and then it goes back to 20 minutes again. We're all like (O.o) LOL
Would there be a way to get back to the cave when these things happen? Kinda unfair because we are fighting Ulverick already when this happened.
And we got plenty of time left but no choice but to restart the game. >.<
uhmm i guess you dont read well, after killing a boss you receive a BONUS TIME )
#28
Posted 02 September 2014 - 05:38 AM
2 questions:
1. Could you make the mobs a little bit weaker? We tried it with 2 knights, 1 cleric, 1 raider, 1 hunter, and we all died like 3-4 times spamming pots like hell.
2. Will Luna Training Grounds be there forever, or just a try out period?
#29
Posted 02 September 2014 - 08:17 AM
#30
Posted 02 September 2014 - 09:40 AM
meeow, on 02 September 2014 - 02:35 AM, said:
ofcourse we know hot to read well
what arden is saying we are currently fighting against Ulverick when the time notification appears to be bugged..
therefore, we are not yet finished killing the boss so how come we received a bonus time if thats what you're pointing
Edited by CloudKun0026, 02 September 2014 - 10:00 AM.
#31
Posted 02 September 2014 - 01:00 PM
But 20 minutes remaining + 15 minutes bonus = 35 minutes remaining. So the next popup after 5 minutes should have been 30 minutes remaining. Weird!
#32
Posted 02 September 2014 - 01:36 PM
#33
Posted 02 September 2014 - 03:54 PM
#34
Posted 02 September 2014 - 04:42 PM
Zesk, on 02 September 2014 - 05:38 AM, said:
2 questions:
1. Could you make the mobs a little bit weaker? We tried it with 2 knights, 1 cleric, 1 raider, 1 hunter, and we all died like 3-4 times spamming pots like hell.
2. Will Luna Training Grounds be there forever, or just a try out period?
hoho i dont think so that they should make the mob weaker. its FAIR enough. maybe its on your CHAR build or your MOVES ) that was failed not cause MOBS was too strong
++@tintin how many now finished this dungeon? ) i think my team finished already 3times
Edited by meeow, 02 September 2014 - 04:43 PM.
#35
Posted 02 September 2014 - 04:55 PM
#36
Posted 02 September 2014 - 05:39 PM
Quote
Kyros is attacking you!
Kyros is attacking you!
Kyros stunned you.
Kyros killed you.
Edited by GalisNqPusa, 02 September 2014 - 05:40 PM.
#37
Posted 02 September 2014 - 05:41 PM
#38
Posted 02 September 2014 - 05:58 PM
meeow, on 02 September 2014 - 04:42 PM, said:
Number of minutes includes the time inside the Staging area.
It looks like room two is too easy, and most players can finish the dungeon within time. I might increase the boss hp at the second or final boss, or make you receive less bonus time.
#39
Posted 02 September 2014 - 06:07 PM
just an advice for those who want to enter the dungeon :
bring 2 knights (tankers) , 1 mage (for muting the final boss) , 1 shaman and 1 cleric + MANY POTS and ARMED MIGHT
#40
Posted 02 September 2014 - 06:09 PM
Sure your time might be good, but we already know the shamans should be nerfed in dungeon. It would help us more if you tested it with other jobs.
Your time means nothing now, just give feedback first so we can release the points and rewards soon.
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