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Patch 01/09/2014 Dungeon Cave of Ulverick

cave of ulverick dungeon luna training grounds

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#21 Kyros

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Posted 01 September 2014 - 09:50 PM

Small note

Luna Training Grounds
The pvp mode of this map is not like the normal CvC (Clan vs Clan) based maps, this map is FFA (Free For All). It means that your soulmate, clan and allies will be your enemy. Clan and Soulmate teleport has been disabled.

#22 RavenTrix

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Posted 01 September 2014 - 10:03 PM

What the!! Tintin make this server more advance again.. nice dev tintin.. good job. Keep it up.

#23 ACH1LLES

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Posted 01 September 2014 - 10:20 PM

Is this 2 new shields are really identical in stats?

http://i.imgur.com/JlD7nnn.jpg?1
http://i.imgur.com/G9yTyxy.jpg?1

#24 attreju

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Posted 01 September 2014 - 10:42 PM

we tried it,its very nice and interesting but after we killed the Boss..we didnt know that is was just a test phase.haha dissapointed with out any drop for a Test..the mobs so sick if they got in to you its like mobbing 3to4 AP raiders on TG :D

#25 enzi

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Posted 02 September 2014 - 12:30 AM

We have tried the dungeon and it was FUN! No need to nerf down the spiders .. they're just fine the way they are BUT we have experienced some inconvenience during the fight.

1. (2) Players died and was resurrected. Players died again but still standing and the cleric got disconnected (fatal error).
No message box was displayed where to be resurrected.

Only option was to re-log. And after doing so, we ended up on our saved point. NO WAY TO GET BACK TO THE CAVE.

2. Same thing happened on the one who got disconnected.

3. Time bonus was added after which a message shows "20 minutes remaining time". And then after 5 minutes it shown.. "25 minutes remaining time"
and then it goes back to 20 minutes again. We're all like (O.o) LOL

Would there be a way to get back to the cave when these things happen? Kinda unfair because we are fighting Ulverick already when this happened.
And we got plenty of time left but no choice but to restart the game. >.<

#26 tintin

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Posted 02 September 2014 - 12:43 AM

View Postarden, on 02 September 2014 - 12:30 AM, said:


That's the kind of feedback I'm looking for :) Will make sure those things get fixed.

#27 MonkeyDBunny

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Posted 02 September 2014 - 02:35 AM

View Postarden, on 02 September 2014 - 12:30 AM, said:


3. Time bonus was added after which a message shows "20 minutes remaining time". And then after 5 minutes it shown.. "25 minutes remaining time"
and then it goes back to 20 minutes again. We're all like (O.o) LOL

Would there be a way to get back to the cave when these things happen? Kinda unfair because we are fighting Ulverick already when this happened.
And we got plenty of time left but no choice but to restart the game. >.<

uhmm i guess you dont read well, after killing a boss you receive a BONUS TIME :))

#28 Gresh

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Posted 02 September 2014 - 05:38 AM

Nice fixes.

2 questions:

1. Could you make the mobs a little bit weaker? We tried it with 2 knights, 1 cleric, 1 raider, 1 hunter, and we all died like 3-4 times spamming pots like hell.
2. Will Luna Training Grounds be there forever, or just a try out period?

#29 Raudon

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Posted 02 September 2014 - 08:17 AM

I got one dc when i was in the cave , but when i came back i was in the cave , just in the begining of it , i dont get the same problem of arden , about the mobs i dont think they need a nerf , with the right chars and builds you can do it

#30 CloudKun0026

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Posted 02 September 2014 - 09:40 AM

View Postmeeow, on 02 September 2014 - 02:35 AM, said:

uhmm i guess you dont read well, after killing a boss you receive a BONUS TIME :))

ofcourse we know hot to read well -_-
what arden is saying we are currently fighting against Ulverick when the time notification appears to be bugged..
therefore, we are not yet finished killing the boss so how come we received a bonus time if thats what you're pointing :)

Edited by CloudKun0026, 02 September 2014 - 10:00 AM.


#31 tintin

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Posted 02 September 2014 - 01:00 PM

Maybe I'll add a timer so you can check how much time is remaining. You probably killed the boss right when you had 20 minutes remaining, so it still showed you that 20 minutes popup before adding the extra time.

But 20 minutes remaining + 15 minutes bonus = 35 minutes remaining. So the next popup after 5 minutes should have been 30 minutes remaining. Weird!

#32 GalisNqPusa

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Posted 02 September 2014 - 01:36 PM

I dont know if im only noticed this...no auto event? or there is an specific time for it?

#33 Sadlerious

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Posted 02 September 2014 - 03:54 PM

That's a really nice update, I can't wait to test out that new dungeon! I'm also very pleased with the episode quest bug fix, now I can finish that :)

#34 MonkeyDBunny

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Posted 02 September 2014 - 04:42 PM

View PostZesk, on 02 September 2014 - 05:38 AM, said:

Nice fixes.

2 questions:

1. Could you make the mobs a little bit weaker? We tried it with 2 knights, 1 cleric, 1 raider, 1 hunter, and we all died like 3-4 times spamming pots like hell.
2. Will Luna Training Grounds be there forever, or just a try out period?

hoho i dont think so that they should make the mob weaker. its FAIR enough. maybe its on your CHAR build or your MOVES :)) that was failed not cause MOBS was too strong :D

++@tintin how many now finished this dungeon? :)) i think my team finished already 3times :D

Edited by meeow, 02 September 2014 - 04:43 PM.


#35 ACH1LLES

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Posted 02 September 2014 - 04:55 PM

How to start that episode quest?

#36 GalisNqPusa

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Posted 02 September 2014 - 05:39 PM

Is it possible to update like this in game like this? hehehe..i see this one from my previous game.

Quote

Kyros is attacking you!
Kyros is attacking you!
Kyros is attacking you!
Kyros stunned you.
Kyros killed you.


Edited by GalisNqPusa, 02 September 2014 - 05:40 PM.


#37 Hex

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Posted 02 September 2014 - 05:41 PM

how to get that dungeon? i need to see place!!! :/

#38 tintin

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Posted 02 September 2014 - 05:58 PM

View Postmeeow, on 02 September 2014 - 04:42 PM, said:

++@tintin how many now finished this dungeon? :)) i think my team finished already 3times :D

Number of minutes includes the time inside the Staging area.

It looks like room two is too easy, and most players can finish the dungeon within time. I might increase the boss hp at the second or final boss, or make you receive less bonus time.

Posted Image

#39 ACH1LLES

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Posted 02 September 2014 - 06:07 PM

We struggled there because we dont have a shaman in the party , we have 2 knights - (GIDEON and ME) 1 cleric - (Honesta) and 2 Gunslingers (Sugilite and Attackpower) .. but still good to know that we finished it in 31 mins :)

just an advice for those who want to enter the dungeon :

bring 2 knights (tankers) , 1 mage (for muting the final boss) , 1 shaman and 1 cleric + MANY POTS and ARMED MIGHT :D

#40 tintin

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Posted 02 September 2014 - 06:09 PM

Please don't try the dungeon with two or more shamans anymore :)
Sure your time might be good, but we already know the shamans should be nerfed in dungeon. It would help us more if you tested it with other jobs.
Your time means nothing now, just give feedback first so we can release the points and rewards soon.





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