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Patch 01/09/2014 Dungeon Cave of Ulverick

cave of ulverick dungeon luna training grounds

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#41 Cloud

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Posted 02 September 2014 - 06:14 PM

View Posttintin, on 02 September 2014 - 05:58 PM, said:

Number of minutes includes the time inside the Staging area.

Posted Image

It looks like room two is too easy, and most players can finish the dungeon within time. I might increase the boss hp at the second or final boss, or make you receive less bonus time.

yea , the 2nd/final kings r easier than the first king for us ,even we don't have 5 players to play at the same time(dual clients with buffer) , we were still be able to finish it in time.

oh yea btw our team r 3*fencers + 1*gunsniper

I suggest to make the 2nd/final kings stronger ;)

Edited by Cloud, 02 September 2014 - 06:17 PM.


#42 MonkeyDBunny

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Posted 02 September 2014 - 06:20 PM

View Posttintin, on 02 September 2014 - 06:09 PM, said:

Please don't try the dungeon with two or more shamans anymore :)
Sure your time might be good, but we already know the shamans should be nerfed in dungeon. It would help us more if you tested it with other jobs.
Your time means nothing now, just give feedback first so we can release the points and rewards soon.
shaman was bugged inside the dungeon most of the time u cant move your summon . :D btw why nerfed? :D

#43 tintin

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Posted 02 September 2014 - 06:23 PM

View Postmeeow, on 02 September 2014 - 06:20 PM, said:

shaman was bugged inside the dungeon most of the time u cant move your summon . :D btw why nerfed? :D

Yea I know about that, it's a bug.
Why nerfed? Because you can use one shaman to AOE stun all mobs, and another to AOE hit every second. No other job has this kind of aoe and in a dungeon with big packs of monsters it's just overpowered.

#44 Cloud

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Posted 02 September 2014 - 06:37 PM

View Posttintin, on 02 September 2014 - 06:23 PM, said:

Yea I know about that, it's a bug.
Why nerfed? Because you can use one shaman to AOE stun all mobs, and another to AOE hit every second. No other job has this kind of aoe and in a dungeon with big packs of monsters it's just overpowered.

I don't like to see any job got nerfing because of its unique

why not just set the restriction "only 1 shaman allowed in group to join the dungeon"

if there r 2 or more shamans in a group , ppl won't be able to join queue!

Edited by Cloud, 02 September 2014 - 06:39 PM.


#45 MonkeyDBunny

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Posted 02 September 2014 - 07:17 PM

View PostCloud, on 02 September 2014 - 06:37 PM, said:

I don't like to see any job got nerfing because of its unique

why not just set the restriction "only 1 shaman allowed in group to join the dungeon"

if there r 2 or more shamans in a group , ppl won't be able to join queue!

well yea maybe only 1 shaman was allowed will be fair enough :D

#46 tintin

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Posted 02 September 2014 - 07:27 PM

View PostCloud, on 02 September 2014 - 06:37 PM, said:

I don't like to see any job got nerfing because of its unique

why not just set the restriction "only 1 shaman allowed in group to join the dungeon"

if there r 2 or more shamans in a group , ppl won't be able to join queue!

Clerics also have their buffs nerfed in the pvp tournaments.

I don't know yet how I will nerf them exactly, but something has to be done.

#47 Raudon

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Posted 02 September 2014 - 07:40 PM

its not like if you put 4 shamans and a cleric inside you'll win , you still need someone to tank , and some kind of dps ( that could be a aoe dps or a single target , thats depend of your strategy of killing the main boss faster and tank more damage , or get down all the mobs to help your tanker) its obvius that shaman got a edge on dungeon cause they have a exeptional crownd control , but still you need a good group of players to get that good times , and its possible do finish it without a double shaman lineup.

#48 MonkeyDBunny

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Posted 02 September 2014 - 08:21 PM

View Posttintin, on 02 September 2014 - 07:27 PM, said:

Clerics also have their buffs nerfed in the pvp tournaments.

I don't know yet how I will nerf them exactly, but something has to be done.

uhm if u nerf the cleric buff maybe it will add more challenge :) anyway idk if still can be tanked if it was nerf will try ^^

#49 tintin

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Posted 02 September 2014 - 08:27 PM

View Postmeeow, on 02 September 2014 - 08:21 PM, said:

uhm if u nerf the cleric buff maybe it will add more challenge :) anyway idk if still can be tanked if it was nerf will try ^^
Cleric buffs are already much weaker in tournament, for a long time already. They buff with only 20% of their int.

Or you mean cleric buffs should be nerfed in dungeon? I dont think so..

#50 MonkeyDBunny

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Posted 02 September 2014 - 08:34 PM

View Posttintin, on 02 September 2014 - 08:27 PM, said:

Cleric buffs are already much weaker in tournament, for a long time already. They buff with only 20% of their int.

Or you mean cleric buffs should be nerfed in dungeon? I dont think so..

yea inside the dungeon :DDD

#51 enzi

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Posted 02 September 2014 - 09:12 PM

View Postmeeow, on 02 September 2014 - 02:35 AM, said:

uhmm i guess you dont read well, after killing a boss you receive a BONUS TIME :))

i'm sorry but that wasn't the case here .. we are already FIGHTING ULVERICK when the notification "20 minutes remaining time" was shown and was still fighting Ulverick when it showed "25 minutes remaining time" again.

Hope you get my point. :)

@tintin putting a timer would be good. :)

#52 CloudKun0026

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Posted 02 September 2014 - 09:37 PM

View Posttintin, on 02 September 2014 - 06:23 PM, said:

Yea I know about that, it's a bug.
Why nerfed? Because you can use one shaman to AOE stun all mobs, and another to AOE hit every second. No other job has this kind of aoe and in a dungeon with big packs of monsters it's just overpowered.

Tintin,, is it kinda unfair for shamans if you're going to nerf their capabilities even if its for dungeons only??
(aside from decreasing their damage if aoe moves far away from the caster)
in the first place, (as far as i am concern) players donate and buy shaman coupons and be a shaman
because of their skills and abilities and nerfing them for me is like cutting off their one leg ;)

i agree to cloud's idea of limiting one shaman per team,,
iif you still think that shamans are way too powerful in dungeons..


but all in all, the whole concept of the Cave of Ulverick is great :)
and always, thank you for hearing our voices ;)
more powers to the iRosePH Team !

#53 Raudon

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Posted 02 September 2014 - 09:45 PM

The main reason to bring a shaman is the aoe stun , the other one is just for debuff , his dps isnt that great and can be replaced with other class of control/debuff , i really dont like to see a nerf on it , i think a dungeon like that is where shamans can shine. And if you nerf the stun , for me , there's not a single reason to use a shaman in the cave

#54 ACH1LLES

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Posted 02 September 2014 - 11:44 PM

View PostCloud, on 02 September 2014 - 06:37 PM, said:

I don't like to see any job got nerfing because of its unique

why not just set the restriction "only 1 shaman allowed in group to join the dungeon"

if there r 2 or more shamans in a group , ppl won't be able to join queue!

I agree ..

no need to nerf :)

#55 GalisNqPusa

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Posted 03 September 2014 - 02:02 PM

i dont know if this was already asked... why there's no new shield for knight? i only see for cleric, artisan and two shields for scout...

#56 Cloud

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Posted 03 September 2014 - 02:09 PM

View PostGalisNqPusa, on 03 September 2014 - 02:02 PM, said:

i dont know if this was already asked... why there's no new shield for knight? i only see for cleric, artisan and two shields for scout...

u r just got restricted by those new shield, actually every job can use them

they got better def/m-def and no stat requirement

the only con of them is that they won't glow when u put a gem inside them

Edited by Cloud, 03 September 2014 - 02:13 PM.


#57 GalisNqPusa

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Posted 03 September 2014 - 02:25 PM

View PostCloud, on 03 September 2014 - 02:09 PM, said:

u r just got restricted by those new shield, actually every job can use them

they got better def/m-def and no stat requirement

the only con of them is that they won't glow when u put a gem inside them


yes i just saw it..no stat and job requirements...so you mean there's no shield for soldiers now sir Cloud?

#58 Cloud

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Posted 03 September 2014 - 03:05 PM

View PostGalisNqPusa, on 03 September 2014 - 02:25 PM, said:

yes i just saw it..no stat and job requirements...so you mean there's no shield for soldiers now sir Cloud?

they never released a shield which is only for specific job , all jobs can use them if they meet the stat requirement

#59 Skippy

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Posted 03 September 2014 - 03:53 PM

Heavenly Soldier's Blade and Viking BackAxe where is the rest of the set?? Heavenly Soldier's set is based on final fantasy 7 protagonist Cloud Strife
and Viking well you know what a viking looks like.

Link to heavenly soldier set

https://scontent-a.x...418126728_n.jpg

I can't find the Viking I think I saw d00bie wearing one the other day.

Edited by Hachiman, 03 September 2014 - 03:59 PM.






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