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Patch 24/02/2014 Bug Fixes

game arena

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#1 tintin

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Posted 24 February 2014 - 10:44 AM

Game Arena:

Adjusted the rewards for Crystal Defenders and Akram Arena. You can get up to 20 points per game now.
Crystal Defenders:

Attackers
- Cleric automatically receives 2 points.
- For killing the sunrise crystal 3 points are rewarded.
- For killing the sunset crystal 2 points are rewarded.
- For each 3 kills fighter gets one point, max 5 points.
- For each 2 kills cleric makes one point, max 3 points.
- If team wins 10 points extra.

Defenders
- Cleric automatically receives 2 points.
- For defending the sunrise crystal 3 points are rewarded.
- For defending the sunset crystal 2 points are rewarded.
- For each 3 kills fighter gets one point, max 5 points.
- For each 2 kills cleric makes one point, max 3 points.
- If team wins 10 points extra.

Akram Arena:

Attackers
- Cleric automatically receives 2 points.
- For killing a sunrise crystal 5 point are rewarded.
- For each 3 kills fighter gets one point, max 5 points.
- For each 2 kills cleric makes one point, max 3 points.
- If team wins 10 points extra

Defenders
- Cleric automatically receives 2 points.
- For defending the sunrise crystals 5 point are rewarded.
- For each 3 kills fighter gets one point, max 5 points.
- For each 2 kills cleric makes one point, max 3 points.
- If team wins 10 points extra.

Added [Arena Store] Lily in Game Arena maps, she sells pots repair hammers.
Changed the Team Tournament reward to 50 Million + Elite set

Changed the Game Arena description for Celestial War to 60 minutes.
Added the scoreboards for the Crystal Defenders, Akram Arena and Draconis Peaks games.
Added descriptions for the Crystal Defenders, Akram Arena and Draconis Peaks games in the Game Arena window.
Added additional logging for the duel rewards as some people are not getting their bets paid out. (You will be refunded asap!)


Misc:
Changed the background musing of Login, Junon Polis and Draconis Peaks
Removed the animation when declining backseat riding. It could bug a player.
Removed the halloween quest from [Ghost] Harry


Disabled the Christmas escorting quests
Disabled the hooking of a player who is driving. It could bug a player.
Blocked hooking and taunting of crystals and dragons

Fixed the Ride Request and Game Arena block options, they now save properly.
Fixed Clan recall and assist by Captain. The shared cooldown system is still being worked on.
Fixed two wrong set bonus items
Fixed about 30 icons
Fixed the item mall price inconsistency.
Fixed the launcher redownlading bug.

#2 SheMakeMeStay

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Posted 24 February 2014 - 10:49 AM

nice

#3 JekJek

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Posted 24 February 2014 - 12:12 PM

How about the CW? Will it stay for an hour?

#4 JekJek

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Posted 24 February 2014 - 01:58 PM

Oops, sorry haven't noticed it. So, it will now remain at 1hr. Great. Thanks.

#5 Gresh

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Posted 24 February 2014 - 04:01 PM

@tintin , I got a question about the hook. When i have an enemy in the middle of tg, and im rebuffing at lower for example, my enemy puts a lowbie soldier in the water and when i pass the bridge i get hooked into the water and I can't do anything else but relog or wait to revenge and wait 120secs. This is SO annoying and it happens again and again. Actually I am wondering why you cannot just build a wall there so nobody is able to enter the water, or make a bridge into the water so you can get out of there.

#6 tintin

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Posted 24 February 2014 - 06:18 PM

View PostFlashFire, on 24 February 2014 - 04:01 PM, said:

@tintin , I got a question about the hook. When i have an enemy in the middle of tg, and im rebuffing at lower for example, my enemy puts a lowbie soldier in the water and when i pass the bridge i get hooked into the water and I can't do anything else but relog or wait to revenge and wait 120secs. This is SO annoying and it happens again and again. Actually I am wondering why you cannot just build a wall there so nobody is able to enter the water, or make a bridge into the water so you can get out of there.

Can you show where exactly you can run into the water? (without the hook)
All water in TG is blocked by invisible walls already, so I don't see how that;s possible. I'll try to update the hook so it can't pull you through objects or walls.

#7 Truebuffszz

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Posted 25 February 2014 - 01:22 PM

It pulls you through walls, on the edge of tg the wall near the bridges and I suddenly got pulled across the top wall where the stairs are so I was floating on air :o

#8 EiKzSfFeJ

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Posted 25 February 2014 - 05:49 PM

To. FlashFire

Stop running then so that u wont get hooked :)

#9 Gresh

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Posted 25 February 2014 - 05:53 PM

View PostROGAsus, on 25 February 2014 - 05:49 PM, said:

To. FlashFire

Stop running then so that u wont get hooked :)
This is the most stupid argument i've ever heard.

View Posttintin, on 24 February 2014 - 06:18 PM, said:

Can you show where exactly you can run into the water? (without the hook)
All water in TG is blocked by invisible walls already, so I don't see how that;s possible. I'll try to update the hook so it can't pull you through objects or walls.
Add me once ingame or whisper Zesk and ill show you where you can enter the water. It is mostly at lower.

#10 Chad

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Posted 25 February 2014 - 06:26 PM

ABOUT GLITCHING ISSUES, YES THERE IS A WAY HOW TO GO OUTSIDE TG, EVEN IN WATER, I ONCE TRIED IT AND IT WORKS...

#11 EiKzSfFeJ

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Posted 26 February 2014 - 10:21 AM

View PostFlashFire, on 25 February 2014 - 05:53 PM, said:

This is the most stupid argument i've ever heard.

Add me once ingame or whisper Zesk and ill show you where you can enter the water. It is mostly at lower.


Coz u came in TG to FIGHT not to attend oblation run :)





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