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Do something about GA


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#41 Sephyroth

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Posted 15 January 2014 - 10:37 PM

View PostMoogle, on 15 January 2014 - 10:29 PM, said:

I am not blaming the players for the way that the server is, I am simply pointing out that many are preventing us from fixing it.
Need more bugs ?

#42 Kyros

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Posted 15 January 2014 - 11:42 PM

View PostSepkyroth, on 15 January 2014 - 10:37 PM, said:

Need more bugs ?

Moogle isn't saying anything about bugs, tintin and moogle already fixed loads of bugs in the last couple of weeks.
Bug report is always welcome and shall be handled as soon as the major bugs have been sorted out and fixed, even then many bugs are not reported and instead abused.

#43 Reliable

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Posted 15 January 2014 - 11:57 PM

The only people I see crying here on forums are the ones that fail to succeed in-game.

#44 Cloud

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Posted 16 January 2014 - 12:58 AM

View PostReliable, on 15 January 2014 - 11:57 PM, said:

The only people I see crying here on forums are the ones that fail to succeed in-game.

just check the Comments and Suggestions

then we will see how many people like to do that ~ lol

#45 tintin

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Posted 16 January 2014 - 01:25 AM

Interesting posts by Moogle.

It's true that iRosePH is mostly at sandbox at this point. But the players we have are here for a reason - if we change things too much we lose them. I don't blame them. In the end, having players is more important than having a balanced server.
The items from drops, quests, farming, etc, are not worth it because of the Item Mall. But we can't change that anymore - the damage has been done. Micropayments have taken over the gaming sector, not just in iRosePH. Back in my iRose days, you had to play like 15 Union Wars to get a nice mask. Today, players want instant satisfaction and buy it from the IM. Item visuals don't even matter anymore, only stats.
Balancing will always be a problem in iRosePH. Official servers are currently at their third complete skill revamp, and I hope they got it right this time. For us as a private server, it's an impossible task, with the added burden of our item stats.

My question is this; should we even bother trying to add or improve items and gameplay or do we just make iRosePH a big IM PvP competition? The winter patch adds races, but are they going to be used if the rewards aren't 1b zulie and a heavily statted item? What do you players want to see in iRosePH?

As to the initial question of this topic:
We can unblock icicles in the game arena so you can slow down your enemy with them. I've always been against equalizing the movement speed for all players because running is part of the job's advantages.

#46 Williams

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Posted 16 January 2014 - 03:08 AM

hmm icicles wont be good actualy because its like bonus skill to everyone and having all debuffs for everyclass.. example: when a scout use dr down and deff down icicle on knight or whatever job there is obviously he has higher chance to win. the point of the tournament is to find the best player i guess and I'm ok with it BUT i guess that no one got my point of view. why do i loose when i dont SIMPLY FIGHT. what if im not able to donate and spend time to make 100 sets on 1 char and not me only AGAIN.

#47 Cloud

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Posted 16 January 2014 - 04:12 AM

View PostWilliams, on 16 January 2014 - 03:08 AM, said:

hmm icicles wont be good actualy because its like bonus skill to everyone and having all debuffs for everyclass.. example: when a scout use dr down and deff down icicle on knight or whatever job there is obviously he has higher chance to win. the point of the tournament is to find the best player i guess and I'm ok with it BUT i guess that no one got my point of view. why do i loose when i dont SIMPLY FIGHT. what if im not able to donate and spend time to make 100 sets on 1 char and not me only AGAIN.

actually no one focus u on spending more money to get more set on a char

ur point of view is that why u can't even have a chance to touch the enemy and at final u lose

but just use simple logic to think

why ur enemy(scout/hunter/mage) need to give u chance to win???

why they shouldn't use their job's own advantages (running fast/debuffs)???

this is so ridiculous

and

if u don't prepare hr set , just pray that u wont met any dr enemy

if u don't prepare spd set , just pray that u wont met runners

if u don't prepare ap set , just pray that u can kill hp knight/fencer

.

.


u r saying other ppl get the same problem , not only u

yea ~ because they can't solve the difficulty they faced , so they will never win the solo ~

Edited by Cloud, 16 January 2014 - 04:14 AM.


#48 Reliable

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Posted 16 January 2014 - 04:44 AM

For me, I started playing this server again after achieving a few Max level chars on the real server. That took me so much time and effort, and the donations you made didnt give you the stats and the cool sets you can get in this game. Tho it was a real achievement to reach max level on the real Rose Online and most of the players actually looked up to you because of that, it simply consumed too much of my time.

On top of that, I dont have alot of time besides school and work, to play this game. So for me, the only way I can KEEP playing is to donate, instead of farming.
Every con, has it pro's :)

And with all due respect to the Staff of this game, I miss the original Rose Online feeling of achieving max level and obtaining the ultimate set.
But that is something that is out of reach it seems.

#49 Gresh

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Posted 16 January 2014 - 05:29 AM

@Cloud do you know what PvP means? You don't run in a pvp and this is still an issue why most jobs can't win in 1v1 tournament. Is it really fair when your opponent always runs when you're almost near him? It isn't. The runner is just weak. He can't afford the fact he gets hitted/stunned fast so thats why they run and so far I've only seen runners winning the pvp tournament.

#50 tintin

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Posted 16 January 2014 - 05:41 AM

View PostWilliams, on 16 January 2014 - 03:08 AM, said:

hmm icicles wont be good actualy because its like bonus skill to everyone and having all debuffs for everyclass.. example: when a scout use dr down and deff down icicle on knight or whatever job there is obviously he has higher chance to win.

What if we put a 1 or 2 minute cooldown on all icicles in your inventory so you can only use one icicle at a time? Then icicles become a tactical choice.

#51 Cloud

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Posted 16 January 2014 - 10:46 AM

View PostFlashFire, on 16 January 2014 - 05:29 AM, said:

@Cloud do you know what PvP means? You don't run in a pvp and this is still an issue why most jobs can't win in 1v1 tournament. Is it really fair when your opponent always runs when you're almost near him? It isn't. The runner is just weak. He can't afford the fact he gets hitted/stunned fast so thats why they run and so far I've only seen runners winning the pvp tournament.

in my opinion , why shouln't hunter/scout run?

why should the ranged paper classes give up their advantage (running)?

#52 Cloud

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Posted 16 January 2014 - 11:07 AM

View Posttintin, on 16 January 2014 - 05:41 AM, said:

What if we put a 1 or 2 minute cooldown on all icicles in your inventory so you can only use one icicle at a time? Then icicles become a tactical choice.

or just make a narrow and long map(maybe 5m*60m) so that the range jobs still get their advantages but they will finally get hit because of the narrow map !

for example

make ppl can walk in the red line only(see the attachment)

Attached Files

  • Attached File  86.png   835.39K   15 downloads

Edited by Cloud, 16 January 2014 - 11:26 AM.


#53 JamesBond007

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Posted 16 January 2014 - 01:17 PM

View PostCloud, on 16 January 2014 - 11:07 AM, said:

or just make a narrow and long map(maybe 5m*60m) so that the range jobs still get their advantages but they will finally get hit because of the narrow map !

for example

make ppl can walk in the red line only(see the attachment)
I think it will be annoying inside because it will affect to all event inside such as 15vs15, sms etc. Solo event will be balanced if they implement auto buffs of 1000int like DM and bring back the old buff effect inside so the cleric with max int still have their Advantage on buffing. Why don't you try it on Test server @devs? I think there is no big deal if you try it maybe this is the solution. Imagine even AP raider can join Solo ? but it doesn't mean AP raider will RULE the Solo event this time it will show you how AP raider can't even stand on 1vs1 it depends on their tactics. AP raiders are strong indeed in terms of WAR but not on 1vs1 :)

#54 Cloud

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Posted 16 January 2014 - 03:58 PM

View PostJamesBond007, on 16 January 2014 - 01:17 PM, said:

I think it will be annoying inside because it will affect to all event inside such as 15vs15, sms etc. Solo event will be balanced if they implement auto buffs of 1000int like DM and bring back the old buff effect inside so the cleric with max int still have their Advantage on buffing. Why don't you try it on Test server @devs? I think there is no big deal if you try it maybe this is the solution. Imagine even AP raider can join Solo ? but it doesn't mean AP raider will RULE the Solo event this time it will show you how AP raider can't even stand on 1vs1 it depends on their tactics. AP raiders are strong indeed in terms of WAR but not on 1vs1 :)

I mean that making a new map like that for 1vs1 only , not for 15vs15 lol

#55 Williams

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Posted 16 January 2014 - 04:39 PM

View Posttintin, on 16 January 2014 - 05:41 AM, said:

What if we put a 1 or 2 minute cooldown on all icicles in your inventory so you can only use one icicle at a time? Then icicles become a tactical choice.

View PostCloud, on 16 January 2014 - 11:07 AM, said:

or just make a narrow and long map(maybe 5m*60m) so that the range jobs still get their advantages but they will finally get hit because of the narrow map !

for example

make ppl can walk in the red line only(see the attachment)
those two are nice I think.. maybe u can try this at the next saturday(02.01.2014)
but the smaller map will be available only for 1v1 :) obivously.

#56 JamesBond007

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Posted 16 January 2014 - 06:00 PM

View PostCloud, on 16 January 2014 - 03:58 PM, said:

I mean that making a new map like that for 1vs1 only , not for 15vs15 lol
Making a new map? dude Arena is same map as we play on 15vs15, SMS, and Solo. Before, the buff inside arena is same effect like outside buff but the clerics keeps owning inside in Solo event so they decided to nerf the buff inside and it affects the 15vs15 buffs too same with SMS. So if they did this for 1vs1 Solo it will affect the 15vs15 and SMS too. I hope you understand the logic of this map.

#57 Cloud

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Posted 16 January 2014 - 07:58 PM

View PostJamesBond007, on 16 January 2014 - 06:00 PM, said:

Making a new map? dude Arena is same map as we play on 15vs15, SMS, and Solo. Before, the buff inside arena is same effect like outside buff but the clerics keeps owning inside in Solo event so they decided to nerf the buff inside and it affects the 15vs15 buffs too same with SMS. So if they did this for 1vs1 Solo it will affect the 15vs15 and SMS too. I hope you understand the logic of this map.

LOL u r really funny

ofc I know all the games in game arena r using the same map

but why cant they create a new 60m*5m long map for 1vs1 only?

that attachment is a example for the map 1vs1 , u understand now lol?

#58 tintin

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Posted 16 January 2014 - 08:34 PM

I could place some fences that are only visible in 1v1 matches. Not entirely convinced of it yet though, kiting is part of ranged strategy and that would be harder in a narrow map.
With the damage-per-round tier fixed and the icicle cooldowns it might be enough already.


@Buff suggestion: Buffs scale up the imbalances we already have. They also take away some advantages jobs have from self-buffs. For example, clerics would be useless if every job had full buffs. I won't add buffs in 1v1.

#59 Williams

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Posted 17 January 2014 - 01:26 AM

View Posttintin, on 16 January 2014 - 08:34 PM, said:

I could place some fences that are only visible in 1v1 matches. Not entirely convinced of it yet though, kiting is part of ranged strategy and that would be harder in a narrow map.
With the damage-per-round tier fixed and the icicle cooldowns it might be enough already.


@Buff suggestion: Buffs scale up the imbalances we already have. They also take away some advantages jobs have from self-buffs. For example, clerics would be useless if every job had full buffs. I won't add buffs in 1v1.
i agree with this, clerics will be useless if we all got buffs :) but the narrow map will be great if its small enough so the scouts wont run in a line :P i think thats the only possible way to dodge runners..

#60 Gresh

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Posted 17 January 2014 - 01:33 AM

Huh? tintin explain me this please; a few years ago cleric got nerfed and now you give cleric a chance to win in 1v1 which makes other jobs suffer from it? LOL





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