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Do something about GA


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#141 Moogle

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Posted 21 January 2014 - 01:23 AM

This is beyond ridiculous. These opinions, contradictions, people telling us to "think properly", speaking all disrespectfully, unwilling to give any new concept a chance. Telling us that our new skill is overpowered, when it's balancing factors have not even been established yet. Have you ever used the grappling hook skill? No. Have you ever had the grappling hook skill used on you? No. Your complaints are based on nothing other than speculation, maybe you should "think properly". The fact of the matter is that if you can form an opinion on an idea, based souly on speculation of what you think will happen, you are an idiot and should be ignored anyway. In the end, the grappling hook skill allows a soldier to have a chance, which can fail, to grab a fast running job. The soldier then has a fraction of a second to cast another skill, which may or may not be a stun skill, which can also fail. After that, the soldier is once again slow and vulnerable as it has always been until the skill cools down and they can try again. Dex fencers would still be more proficient at chasing runners, since they can almost keep up with them.

Anyway, we will continue to figure out how this skill is going to work. I suggest that you start making suggestions on what factors you would like us to take into consideration while determining what can cause the skill to fail, rather than crying about it's existence, because it is going to exist. If there is a problem with it, it will be fixed, but unless there is a real actual problem with it's existence, it will exist. Further complaints about the skill prior to release will be considered mindless babbling, and ignored.

So let's start on the topic of factors which we should consider while determining the success or failure of the skill, shall we?

#142 Sephyroth

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Posted 21 January 2014 - 01:33 AM

This skill is good for the 1v1, but tg noway

#143 Moogle

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Posted 21 January 2014 - 01:45 AM

View PostSepkyroth, on 21 January 2014 - 01:33 AM, said:

This skill is good for the 1v1, but tg noway

I'm sure that after release, if it became an actual problem in certain scenarios, we could map restrict it. However, it's success/failure is figured out correctly, we shouldn't have a problem anywhere.

#144 Sephyroth

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Posted 21 January 2014 - 02:38 AM

Then i have to say implent this for all soldier job

#145 Williams

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Posted 21 January 2014 - 02:44 AM

OKAY things are getting serious, maybe nothing should be done.. or just a simple thing to put fence's like tintin said. 1st it will be faster to make (i guess) or add the taunt effect on the taunt skill of the knight(the same way the pressure skill of scout) but put some time effect like 3 or 4 sec that they cant untarget u.

#146 Moogle

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Posted 21 January 2014 - 03:32 AM

View PostSepkyroth, on 21 January 2014 - 02:38 AM, said:

Then i have to say implent this for all soldier job

Yes it is a soldier class skill with lvl 200 requirement


View PostWilliams, on 21 January 2014 - 02:44 AM, said:

OKAY things are getting serious, maybe nothing should be done.. or just a simple thing to put fence's like tintin said. 1st it will be faster to make (i guess) or add the taunt effect on the taunt skill of the knight(the same way the pressure skill of scout) but put some time effect like 3 or 4 sec that they cant untarget u.

Skill's already been created, so it wouldn't be faster to make since it's already done.



Again, we are listening for suggestions on how everyone would like to see the skill hit or miss, not discussing whether it will be implemented or not.

#147 Williams

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Posted 21 January 2014 - 03:59 AM

well it must be made w/o damage and maybe able to use in GA thats all i guess

#148 Raudon

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Posted 21 January 2014 - 05:22 AM

IF that skill will be in all maps , what the target is able to do while hooked ?does he can skill or receve a skill , atck or be atck?

#149 Moogle

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Posted 21 January 2014 - 06:25 AM

View PostRaudon, on 21 January 2014 - 05:22 AM, said:

IF that skill will be in all maps , what the target is able to do while hooked ?does he can skill or receve a skill , atck or be atck?

At the moment there aren't any restrictions on what the target can do. I think I pulled tintin while he was using a skill on me once, it just continued as he was moving. We've even used the skill on eachother and collided in mid air haha

#150 WatCha

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Posted 21 January 2014 - 07:31 AM

why don't just remove the time limit until you stunned and kill to win for the next match

scout always run and stun not 100% stunned you in every stun when scout need to casting stun skill , have delay time for your chance fencer to rolling in the deep stunned him and take him down

only 2 minute for pvp mage is taking too much advantage especially mute

Edited by WatCha, 21 January 2014 - 07:32 AM.


#151 WhyDontYouShadUp

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Posted 21 January 2014 - 07:38 AM

View PostWatCha, on 21 January 2014 - 07:31 AM, said:

why don't just remove the time limit until you stunned and kill to win for the next match

scout always run and stun not 100% stunned you in every stun when scout need to casting stun skill , have delay time for your chance fencer to rolling in the deep stunned him and take him down

only 2 minute for pvp mage is taking too much advantage especially mute
making the time longer will make the possible chance of the runner win while the person who his versing wont lay a hand on the runner.
the thing is all classes except hawker cant catch a scout why? its because the scout has their own selfbuff that is speed. while the other classes dont and they dont rely on dex in their build. So making the time longer wont make any differences.
Make the Arena smaller, so scout wont be able to run that far and the other jobs will have the chance to kill them.
and for the part where the time limit is finished, and no one one. let there be a small minigame i know it will consume alot of time doing the coding, while it consumes some of the time of the Game Arena. but the mini-game wont be big or just do a questionnaire to see who gets the correct answer right. So we wont rely on the server choosing who wins and loses.
Just a suggestion, because there is alot of people complaining about Game Arena choosing who's wins and loses.

#152 JamesBond007

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Posted 21 January 2014 - 09:13 AM

This is 100% awesome skill! Imagine a war without running and pure strategy! Moogle is right! I thought you have a big brain mr EMPO then i think you can counter this type of skill then? PLS GUYS! Stop complaining this is awesome no other rose server has this kind of skill! Be proud that we have a Developer who always spend time and effort for our satisfaction and this server to become unique and more exciting.

#153 Moogle

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Posted 21 January 2014 - 11:04 AM

Yeah, Tintin did quite a lot of difficult work to make this skill possible, other servers certainly don't have anything like it.

#154 JamesBond007

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Posted 21 January 2014 - 11:32 AM

View PostMoogle, on 21 January 2014 - 11:04 AM, said:

Yeah, Tintin did quite a lot of difficult work to make this skill possible, other servers certainly don't have anything like it.
Well i don't see any reason why they're saying "you're killing this server" i only see that Developers are making this server more "unique and more exciting" and that is the one big reason I'm still playing iRosePH >:)

#155 Cloud

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Posted 21 January 2014 - 11:50 AM

I think we can start to discuss the new skill now

in my opinion

the distance could be 22m just as same as divine force

comparing to the eagle shot 40m , scout still get the long distance advantage

but actually scouts wont be able to kite anymore , when they stop to stun they will get caught even the hook skill is only 22m distance

so the CD should be longer , I will say 26s around(2* eagle shot CD)

ans do little dmg with the hook skill is reasonable for common sense

high % to succeed if it got long CD and short distance



by the way

I want to know if 2 person at different position used the hook skill on the same target at the same time , what will happen?

the target will be tore apart LOL?

#156 WhyDontYouShadUp

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Posted 21 January 2014 - 12:09 PM

This is a fantastic skill i agree but there's going to be to much of burden to the person who is fighting by himself... While the big clan that im versinf "Ysal" has more knights so they can just grab me with all their knights at once so there's no point of running...

#157 JamesBond007

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Posted 21 January 2014 - 01:19 PM

View PostWhyDontYouShadUp, on 21 January 2014 - 12:09 PM, said:

This is a fantastic skill i agree but there's going to be to much of burden to the person who is fighting by himself... While the big clan that im versinf "Ysal" has more knights so they can just grab me with all their knights at once so there's no point of running...
The war is not mean for running.

#158 WhyDontYouShadUp

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Posted 21 January 2014 - 01:23 PM

I know but only for 1 person fighting over 5+ people.. Won't have a chance of killing if you cant stun continuously..
If your a int type you get raped by a raider, if your a dr you cant stun as much... GrahhxP

#159 JamesBond007

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Posted 21 January 2014 - 01:39 PM

View PostWhyDontYouShadUp, on 21 January 2014 - 01:23 PM, said:

I know but only for 1 person fighting over 5+ people.. Won't have a chance of killing if you cant stun continuously..
If your a int type you get raped by a raider, if your a dr you cant stun as much... GrahhxP
There are too many types of build. Try to find how to counter this kind of skill. Actually this is really amazing idea new challenge, new way of thinking how to counter this kind of build. C'mon guys think lol

#160 Empo92

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Posted 21 January 2014 - 03:50 PM

Okay so let be a little more constructive then. How about making a small addon so that let say if I hook up somebody, then I get attacked the hook breaks. Get what I am saying? The hook should only work as long as nobody hits me and breaks if I get damaged. In that way the skill fill the function it's supposed to, to avoid scouts from running in GA, and it will be more strategy outside because players will then be able to save eachother by hitting the one that hooks. Else this will look like some kind of fishing competition. This means also that the hooked player and the one hooking wont be able to hit eachother before they are right in front of eachother.

Edited by Empo92, 21 January 2014 - 03:52 PM.






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