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Rocky Ridge - Preview



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#1 Moogle

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Posted 25 November 2013 - 07:40 AM

To start the expansion of our world-

Town: Rocky Ridge
Entrance Location: Forest of Wisdom
Level Range: 48 - 58
Purpose: Fill in a leveling gap & Provide a closer town location

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#2 Voldo

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Posted 25 November 2013 - 07:58 AM

lol so nice .......

#3 LORDY

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Posted 25 November 2013 - 01:10 PM

Sir is it possible to open the next planet in the next 2 years ?
just asking :)

thanks xD

#4 Sadlerious

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Posted 25 November 2013 - 03:30 PM

This looks a lot like Gorge of Silence its town right? What mobs will spawn here?

But honestly, who will ever level in those low level areas? You can whoopies > moldies > krawfys > yetis. I'd say make a better place in Eldeon for lv 180-210 :)

#5 Voldo

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Posted 25 November 2013 - 04:21 PM

or add new mobs with nice drops \o

#6 Moogle

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Posted 25 November 2013 - 04:30 PM

The primary purpose of the world expansion is to fill in the leveling gaps, which will make leveling much smoother. Instead of going from zant, to anima, and then straight to kenji, scrolling out to junon each time for buffs, it would make more sense to be able to go from zant, to anima, to forest of wisdom, to rocky ridge where you can rebuff, kill for a few levels, and then move on to kenji. That way there is no scrolling or going back for rebuffs, because everything is on the way. It is especially helpful to actual new players, who start with nothing, and need some sort of beginning gameplay to get anywhere, which leads me to:

The secondary purpose of this project is quest-related, as expanding the world provides many new locations, each being given a unique story. Rose Online in general never really had much of a story, or at least not a complete one. The episode quest ended after killing the Goblin King, and then went nowhere.

I was told that I needed more short-term projects, due to the fact that most of my projects take months upon months, and it would be nice to have new content on every patch. A new planet is very possible, but is quite a lot more work than making maps such as this. It exists as a background project, with no ETA, due to the fact that nobody can estimate how long it will take one person to create an entire planet's worth of object sets. It is for that reason that it is best that I work on all sorts of things, such as this.

#7 Voldo

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Posted 25 November 2013 - 07:59 PM

View PostMoogle, on 25 November 2013 - 04:30 PM, said:

The primary purpose of the world expansion is to fill in the leveling gaps, which will make leveling much smoother. Instead of going from zant, to anima, and then straight to kenji, scrolling out to junon each time for buffs, it would make more sense to be able to go from zant, to anima, to forest of wisdom, to rocky ridge where you can rebuff, kill for a few levels, and then move on to kenji. That way there is no scrolling or going back for rebuffs, because everything is on the way. It is especially helpful to actual new players, who start with nothing, and need some sort of beginning gameplay to get anywhere, which leads me to:

The secondary purpose of this project is quest-related, as expanding the world provides many new locations, each being given a unique story. Rose Online in general never really had much of a story, or at least not a complete one. The episode quest ended after killing the Goblin King, and then went nowhere.

I was told that I needed more short-term projects, due to the fact that most of my projects take months upon months, and it would be nice to have new content on every patch. A new planet is very possible, but is quite a lot more work than making maps such as this. It exists as a background project, with no ETA, due to the fact that nobody can estimate how long it will take one person to create an entire planet's worth of object sets. It is for that reason that it is best that I work on all sorts of things, such as this.

To people use this new map,and the other 2, still need to put something new, if you just make a map and add, moldie,porkie,grunter etc, no one will use that map, because they can find this mobs at junom...so if you put new mobs, and nice drops, like gem3, low lv uniques (from bossess), and normal drops, it will be nice, and people will lv on that map, because the drop will be better then junom drop, or animalake drop...


About the new planet, i think first need to add the 3ª job of bourgues or artisan, when we have 4(of 8) 3ª job's, we will need a new thing to do, or a new map for lv 255 (whit new things) or a new planet...this is just a ideia ^^!.

Edited by Voldo, 25 November 2013 - 08:05 PM.


#8 Sadlerious

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Posted 25 November 2013 - 09:23 PM

View PostVoldo, on 25 November 2013 - 07:59 PM, said:

To people use this new map,and the other 2, still need to put something new, if you just make a map and add, moldie,porkie,grunter etc, no one will use that map, because they can find this mobs at junom...so if you put new mobs, and nice drops, like gem3, low lv uniques (from bossess), and normal drops, it will be nice, and people will lv on that map, because the drop will be better then junom drop, or animalake drop...


About the new planet, i think first need to add the 3ª job of bourgues or artisan, when we have 4(of 8) 3ª job's, we will need a new thing to do, or a new map for lv 255 (whit new things) or a new planet...this is just a ideia ^^!.
No and yes.
No, uniques are uniques for a reason. If you make them drop on low level then they aren't that unique anymore..
Yes for the fix other things first. This is what many, but really many people suggest and you guys don't listen. I know it might take a lot of time, but isn't this worth it?

#9 Moogle

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Posted 25 November 2013 - 11:23 PM

Only in iRosePh does a showcase thread become a comments and suggestions thread :rolleyes:

@ Voldo:
Clay Walker: Lv48
Elder Clay Walker: Lv50
Stony Walker: Lv52
Elder Stony Walker: Lv54
Rocky: Lv56
Elder Rocky: Lv58
Rocky King: Lv62

#10 Darkshinyarmor

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Posted 26 November 2013 - 02:52 AM

Cool

#11 Voldo

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Posted 26 November 2013 - 08:34 AM

View PostMoogle, on 25 November 2013 - 11:23 PM, said:

Only in iRosePh does a showcase thread become a comments and suggestions thread :rolleyes:

@ Voldo:
Clay Walker: Lv48
Elder Clay Walker: Lv50
Stony Walker: Lv52
Elder Stony Walker: Lv54
Rocky: Lv56
Elder Rocky: Lv58
Rocky King: Lv62

\o/ good haha, always commets and suggestions that's why iroseph are the best rose \o/

View PostSadlerious, on 25 November 2013 - 09:23 PM, said:

No and yes.
No, uniques are uniques for a reason. If you make them drop on low level then they aren't that unique anymore..
Yes for the fix other things first. This is what many, but really many people suggest and you guys don't listen. I know it might take a lot of time, but isn't this worth it?

uniques dropped from boss, like krawfy king,grunter king, they all drop uniques...

Edited by Voldo, 26 November 2013 - 08:35 AM.


#12 Sadlerious

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Posted 26 November 2013 - 03:57 PM

View PostVoldo, on 26 November 2013 - 08:34 AM, said:

uniques dropped from boss, like krawfy king,grunter king, they all drop uniques...
I know what you mean but if they keep making new maps with new bosses and make them drop uniques, they will always become easier to obtain, which obviously, you already guessed it, won't make them as uniques as they should be.

#13 Reliable

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Posted 26 November 2013 - 04:38 PM

View PostMoogle, on 25 November 2013 - 04:30 PM, said:

The primary purpose of the world expansion is to fill in the leveling gaps, which will make leveling much smoother. Instead of going from zant, to anima, and then straight to kenji, scrolling out to junon each time for buffs, it would make more sense to be able to go from zant, to anima, to forest of wisdom, to rocky ridge where you can rebuff, kill for a few levels, and then move on to kenji. That way there is no scrolling or going back for rebuffs, because everything is on the way. It is especially helpful to actual new players, who start with nothing, and need some sort of beginning gameplay to get anywhere, which leads me to:

The secondary purpose of this project is quest-related, as expanding the world provides many new locations, each being given a unique story. Rose Online in general never really had much of a story, or at least not a complete one. The episode quest ended after killing the Goblin King, and then went nowhere.

I was told that I needed more short-term projects, due to the fact that most of my projects take months upon months, and it would be nice to have new content on every patch. A new planet is very possible, but is quite a lot more work than making maps such as this. It exists as a background project, with no ETA, due to the fact that nobody can estimate how long it will take one person to create an entire planet's worth of object sets. It is for that reason that it is best that I work on all sorts of things, such as this.

I was quite vicious when I read your first post in this, I mean; kill 20 mobs and you get from 30 tot 50.

But then I read the above quoted post, and to be honest, it makes sense! Lol
Extremely usefull for actual new players, they can just move from map to map untill they get to Junon :)

#14 Kyros

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Posted 26 November 2013 - 07:52 PM

Well I believe there are some maps left to expand oro as well :) for higher level purposes 200 ~ 255.

#15 Moogle

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Posted 26 November 2013 - 09:55 PM

View PostKyros, on 26 November 2013 - 07:52 PM, said:

Well I believe there are some maps left to expand oro as well :) for higher level purposes 200 ~ 255.

I will be alternating planets so that I do not get bored. :blink:

#16 Kyros

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Posted 26 November 2013 - 10:06 PM

View PostMoogle, on 26 November 2013 - 09:55 PM, said:

I will be alternating planets so that I do not get bored. :blink:

I already saw some great work of yours so I don't think you will ever get bored haha.

#17 oAzureBlue

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Posted 28 November 2013 - 02:06 PM

wow nice place ..when will be input this in game?





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