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Patch 01/10/2013 Deatchmatch & Newbie Maps

deathmatch forest of dawn mount sherock

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#1 tintin

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Posted 01 September 2013 - 09:50 AM

- Added 'Deathmatch' to the Game Arena.
  • This is an event that can be started by Event Managers.
  • All players must kill eachother and the one who reaches the point limit first wins the Deathmatch.
  • Group sizes, Group Limits and Point limits can be changed by the EM to turn it into a Team Deathmatch.
  • You are automatically respawned after 5 seconds with full automatic buffs
  • There is a 5 second spawn protection
  • Chat is removed in this area
  • 10 Points are awarded per kill
  • 5 Points are awarded per killstreak of 3 or more.
  • The scoreboard can be viewed with Alt+J hotkey.
  • A new map was added for this game.
Deathmatch will be played for the Anniversary Ranking today, you can earn 3 points!

- Added two new maps that function as a gateway between low level areas and Junon cities.
  • Mount Sherock : Connects Breezy Hills to Junon Polis
  • Forest of Dawn : Connects Adventurers Plains with Sunshine Coast, Valley of Luxem Tower and Canyon city of Zant
- Adjusted Shaman skills a little again.
- Adjusted Sphere attack power calculation : It now uses mostly INT + some STR
- Fixed Spartan Spear

Deathmatch
Posted Image

Forest of Dawn
Posted Image

Mount Sherock
Posted Image

#2 Voldo

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Posted 01 September 2013 - 10:57 AM

what's change on shaman?

#3 VasH

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Posted 01 September 2013 - 11:55 AM

teleportation effects

#4 Cloud

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Posted 01 September 2013 - 12:24 PM

- Adjusted Sphere attack power calculation : It now uses mostly INT + some STR

well~~~this change makes shaman have super ap XD

I find that shaman can reach 4.8k+ap now B)

Edited by Cloud, 01 September 2013 - 12:27 PM.


#5 HangTuah

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Posted 01 September 2013 - 01:51 PM

Shaman King :)

#6 Gresh

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Posted 01 September 2013 - 03:29 PM

well, the Fox Feet are still bugged :s

#7 Azimuth

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Posted 01 September 2013 - 04:47 PM

shaman stun skill 32-40% success rate.. the stun rate is relatively low i guess.. low success rate and cool down is a bit long also.. success rate should be increased a lil bit..

#8 Cloud

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Posted 01 September 2013 - 04:53 PM

View PostAzimuth, on 01 September 2013 - 04:47 PM, said:

shaman stun skill 32-40% success rate.. the stun rate is relatively low i guess.. low success rate and cool down is a bit long also.. success rate should be increased a lil bit..

for a long 12s stun , and shaman is a high int char

this rate is not low , in my opinion , 32-40% is good enough

#9 MonkeyDBunny

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Posted 01 September 2013 - 05:00 PM

View Posttintin, on 01 September 2013 - 09:50 AM, said:

- Added 'Deathmatch' to the Game Arena.
  • This is an event that can be started by Event Managers.
  • All players must kill eachother and the one who reaches the point limit first wins the Deathmatch.
  • Group sizes, Group Limits and Point limits can be changed by the EM to turn it into a Team Deathmatch.
  • You are automatically respawned after 5 seconds with full automatic buffs
  • There is a 5 second spawn protection
  • Chat is removed in this area
  • 10 Points are awarded per kill
  • 5 Points are awarded per killstreak of 3 or more.
  • The scoreboard can be viewed with Alt+J hotkey.
  • A new map was added for this game.
- Added two new maps that function as a gateway between low level areas and Junon cities.
  • Mount Sherock : Connects Breezy Hills to Junon Polis
  • Forest of Dawn : Connects Adventurers Plains with Sunshine Coast, Valley of Luxem Tower and Canyon city of Zant
- Adjusted Shaman skills a little again. - Adjusted Sphere attack power calculation : It now uses mostly INT + some STR - Fixed Spartan Spear

at this NEW MAPS.. uhm it is good that the maps now are connected.. but one thing came up to my mind. this map will only function as gateway to connect those other maps and won be so useful for lvling. and farming i guess. maybe instead adding maps for low lvl why dont add maps for High level cause as we can see 225-255 maps for leveling purpose has few options like going to GEB and FORBS. + Forbs and GEB has Few leveling spots. cause at forb there is only one GOOD spot.. and Geb has only 3 maybe. so i think that maybe rather adding maps for low level it will be more efficient if add new map for high levels :D

i dont mean anything bad with this. but its kind of suggestion :D

#10 Azimuth

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Posted 01 September 2013 - 07:29 PM

View PostCloud, on 01 September 2013 - 04:53 PM, said:

for a long 12s stun , and shaman is a high int char

this rate is not low , in my opinion , 32-40% is good enough

maybe.. but 12s stun is nothing if you cannot use it against the enemy.. my int is very high yet I cannot stun well.. 40-50 % will do i guess.

#11 Voldo

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Posted 02 September 2013 - 06:03 AM

View Postmeeow, on 01 September 2013 - 05:00 PM, said:

at this NEW MAPS.. uhm it is good that the maps now are connected.. but one thing came up to my mind. this map will only function as gateway to connect those other maps and won be so useful for lvling. and farming i guess. maybe instead adding maps for low lvl why dont add maps for High level cause as we can see 225-255 maps for leveling purpose has few options like going to GEB and FORBS. + Forbs and GEB has Few leveling spots. cause at forb there is only one GOOD spot.. and Geb has only 3 maybe. so i think that maybe rather adding maps for low level it will be more efficient if add new map for high levels :D

i dont mean anything bad with this. but its kind of suggestion :D

you're right, it would be nice if it had more maps to high level.added the temple in luna, but no new mob. the mobs are those of end of the world and unholy.

#12 Kyros

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Posted 02 September 2013 - 10:04 PM

View PostVoldo, on 02 September 2013 - 06:03 AM, said:

you're right, it would be nice if it had more maps to high level.added the temple in luna, but no new mob. the mobs are those of end of the world and unholy.

These two maps where in the iRosePH Vault and it would be a shame if we didn't use them :)

And yes we also moved the mobs from end of world to a new location because frankly the old one was kinda lame, since it was only a black map.
We all thought this would be a nice adjustment.

We are still making and searching for new maps as example the deathmatch map that has also been recently added.

#13 Voldo

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Posted 03 September 2013 - 05:02 AM

View PostKyros, on 02 September 2013 - 10:04 PM, said:

These two maps where in the iRosePH Vault and it would be a shame if we didn't use them :)

And yes we also moved the mobs from end of world to a new location because frankly the old one was kinda lame, since it was only a black map.
We all thought this would be a nice adjustment.

We are still making and searching for new maps as example the deathmatch map that has also been recently added.

yes, I did not say it was not cool the new map. It was super cool, but you could have put new types of mobs.If it can add a new map with new mobs to 255 would be really cool,like machines mobs, mobs dinosaurs or things like that.





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